コード例 #1
0
ファイル: Map.cs プロジェクト: Teles1/Cookie
        private void UpdateMapControl()
        {
            /////// MAPCONTROL ///////
            if (Data != null)
            {
                var tmp = MapsManager.FromId(Id);
                tmp.Cells.ForEachWithIndex((cellData, index) =>
                {
                    var cell  = ((Account)_account).MainForm.mapControl.GetCell(index);
                    cell.Text = cell.Id.ToString();
                    if (cellData.Los)
                    {
                        cell.State = CellState.NonWalkable;
                    }
                    if (cellData.Mov)
                    {
                        cell.State = CellState.Walkable;
                    }
                });

                foreach (var npc in Npcs)
                {
                    ((Account)_account).MainForm.mapControl.Entities.Remove(
                        ((Account)_account).MainForm.mapControl.Entities.Find(m => m.ID == npc.Id));
                    ((Account)_account).MainForm.mapControl.Entities.Add(new MapEntity(npc.Id, npc.CellId, Color.Yellow));
                }

                foreach (var g in Monsters)
                {
                    ((Account)_account).MainForm.mapControl.Entities.Remove(((Account)_account).MainForm.mapControl.Entities.Find(m => m.ID == g.Id));
                    ((Account)_account).MainForm.mapControl.Entities.Add(new MapEntity(g.Id, g.CellId, Color.Red));
                }

                foreach (var p in Players)
                {
                    ((Account)_account).MainForm.mapControl.Entities.Remove(
                        ((Account)_account).MainForm.mapControl.Entities.Find(m => m.ID == p.Id));
                    ((Account)_account).MainForm.mapControl.Entities.Add(new MapEntity(p.Id, p.CellId, Color.Blue));
                }
                foreach (var r in Resources)
                {
                    ((Account)_account).MainForm.mapControl.Entities.Remove(
                        ((Account)_account).MainForm.mapControl.Entities.Find(m => m.ID == r.Id));
                    ((Account)_account).MainForm.mapControl.Entities.Add(new MapEntity(r.Id, r.CellId, Color.Green));
                }
                ((Account)_account).MainForm.mapControl.Invalidate();
            }
            /////// MAPCONTROL ///////
        }
コード例 #2
0
ファイル: Map.cs プロジェクト: Teles1/Cookie
        private void HandleMapComplementaryInformationsDataMessage(IAccount account,
                                                                   MapComplementaryInformationsDataMessage message)
        {
            lock (CheckLock)
            {
                SubAreaId = message.SubAreaId;
                Data      = MapsManager.FromId(message.MapId);
                var subArea = ObjectDataManager.Instance.Get <SubArea>(SubAreaId);
                var mapName =
                    FastD2IReader.Instance.GetText(ObjectDataManager.Instance.Get <Area>(subArea.AreaId).NameId);
                var subAreaName = FastD2IReader.Instance.GetText(subArea.NameId);
                Position = $"[{X}, {Y}]";
                Zone     = $"{mapName} ({subAreaName})";
                Entities.Clear();
                Monsters.Clear();
                Npcs.Clear();
                Players.Clear();
                Resources.Clear();
                AddActors(message.Actors);
                StatedElements.Clear();
                //Populate the StateElements with new ones received.
                //StatesElements are the elements which our current bot in theory can harvest.
                foreach (var statedElement in message.StatedElements)
                {
                    if (!StatedElements.ContainsKey(statedElement.ElementId))
                    {
                        StatedElements.Add(statedElement.ElementId, new StatedElement(statedElement.ElementCellId, (uint)statedElement.ElementId, statedElement.ElementState));
                    }
                }
                InteractiveElements.Clear();
                Doors.Clear();
                //populate the interactiveElements which are essencially items that we can interact with. Their location is hardcoded into the map.layer
                foreach (var interactiveElement in message.InteractiveElements)
                {
                    if (!InteractiveElements.ContainsKey(interactiveElement.ElementId))
                    {
                        InteractiveElements.Add(interactiveElement.ElementId, new InteractiveElement((uint)interactiveElement.ElementId, interactiveElement.ElementTypeId, interactiveElement.EnabledSkills, interactiveElement.DisabledSkills));
                    }
                }
            }

            UpdateMapControl();

            OnMapChanged();
        }
コード例 #3
0
        private void HandleMapComplementaryInformationsDataMessage(IAccount account,
                                                                   MapComplementaryInformationsDataMessage message)
        {
            lock (CheckLock)
            {
                SubAreaId = message.SubAreaId;
                Data      = MapsManager.FromId(message.MapId);

                var subArea = ObjectDataManager.Instance.Get <SubArea>(SubAreaId);
                var mapName =
                    FastD2IReader.Instance.GetText(ObjectDataManager.Instance.Get <Area>(subArea.AreaId).NameId);
                var subAreaName = FastD2IReader.Instance.GetText(subArea.NameId);
                Position = $"[{X}, {Y}]";
                Zone     = $"{mapName} ({subAreaName})";
                Entities.Clear();
                Monsters.Clear();
                Npcs.Clear();
                Players.Clear();
                AddActors(message.Actors);
                StatedElements.Clear();
                foreach (var statedElementDofus in message.StatedElements)
                {
                    if (!StatedElements.ContainsKey(statedElementDofus.ElementId) && statedElementDofus.OnCurrentMap)
                    {
                        StatedElements.Add(statedElementDofus.ElementId,
                                           new StatedElement(statedElementDofus.ElementCellId, (uint)statedElementDofus.ElementId,
                                                             statedElementDofus.ElementState));
                    }
                }
                InteractiveElements.Clear();
                Doors.Clear();
                foreach (var element in message.InteractiveElements)
                {
                    if (!element.OnCurrentMap)
                    {
                        continue;
                    }
                    InteractiveElements.Add(element.ElementId,
                                            new InteractiveElement((uint)element.ElementId, element.ElementTypeId,
                                                                   element.EnabledSkills.ToList(), element.DisabledSkills.ToList()));
                    var interactiveElement = element;
                    var listDoorSkillId    = new List <int>(new[] { 184, 183, 187, 198, 114 });
                    var listDoorTypeId     = new List <int>(new[] { -1, 128, 168, 16 });
                    if (!listDoorTypeId.Contains(interactiveElement.ElementTypeId) ||
                        interactiveElement.EnabledSkills.Count <= 0 ||
                        !listDoorSkillId.Contains((int)interactiveElement.EnabledSkills[0].SkillId))
                    {
                        continue;
                    }
                    foreach (var layer in ((API.Gamedata.D2p.Map)Data).Layers)
                    {
                        foreach (var cell in layer.Cells)
                        {
                            foreach (var layerElement in cell.Elements)
                            {
                                if (layerElement is GraphicalElement graphicalElement)
                                {
                                    if (graphicalElement.Identifier == interactiveElement.ElementId &&
                                        !Doors.ContainsKey(cell.CellId))
                                    {
                                        Doors.Add(cell.CellId,
                                                  new InteractiveElement((uint)element.ElementId, element.ElementTypeId,
                                                                         element.EnabledSkills.ToList(), element.DisabledSkills.ToList()));
                                    }
                                }
                            }
                        }
                    }
                }
            }

            UpdateMapControl();

            OnMapChanged();
        }
コード例 #4
0
ファイル: ContextHandler.cs プロジェクト: P4sh/BlueSheep
        public static void MapComplementaryInformationsWithCoordsMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
        {
            MapComplementaryInformationsWithCoordsMessage msg = (MapComplementaryInformationsWithCoordsMessage)message;

            using (BigEndianReader reader = new BigEndianReader(packetDatas))
            {
                msg.Deserialize(reader);
            }
            account.Map.SubAreaId = msg.subAreaId;
            account.Map.Data      = MapsManager.FromId(msg.mapId);
            DataClass subArea     = GameData.GetDataObject(D2oFileEnum.SubAreas, (int)msg.subAreaId);
            string    mapName     = I18N.GetText((int)GameData.GetDataObject(D2oFileEnum.Areas, (int)subArea.Fields["areaId"]).Fields["nameId"]);
            string    subAreaName = I18N.GetText((int)subArea.Fields["nameId"]);

            account.ModifBar(5, 0, 0, "[" + msg.worldX + ";" + msg.worldY + "]" + " " + mapName + " (" + subAreaName + ")");
            account.Map.Entities.Clear();
            account.Map.List.Clear();
            account.Enable(true);
            foreach (GameRolePlayActorInformations actor in msg.actors)
            {
                account.Map.Entities.Add(new BlueSheep.Core.Fight.Entity(actor.contextualId, actor.disposition.cellId));
                if (actor is GameRolePlayGroupMonsterInformations)
                {
                    GameRolePlayGroupMonsterInformations a = (GameRolePlayGroupMonsterInformations)actor;
                    account.Map.List.Add(new MonsterGroup(a.staticInfos, a.disposition.cellId, a.contextualId));
                }
            }
            account.Map.StatedElements.Clear();
            foreach (var statedElementDofus in msg.statedElements)
            {
                if (!(account.Map.StatedElements.ContainsKey(statedElementDofus.elementId)))
                {
                    account.Map.StatedElements.Add(statedElementDofus.elementId, new BlueSheep.Core.Map.Elements.StatedElement((uint)statedElementDofus.elementCellId, (uint)statedElementDofus.elementId, (uint)statedElementDofus.elementState));
                }
            }
            account.Map.InteractiveElements.Clear();
            account.Map.Doors.Clear();
            foreach (var element in msg.interactiveElements)
            {
                account.Map.InteractiveElements.Add(element.elementId, new BlueSheep.Core.Map.Elements.InteractiveElement((uint)element.elementId, element.elementTypeId, new List <InteractiveElementSkill>(element.enabledSkills), new List <InteractiveElementSkill>(element.disabledSkills)));
                InteractiveElement interactiveElement = element;
                List <int>         listDoorSkillId    = new List <int>(new[] { 184, 183, 187, 198, 114 });
                List <int>         listDoorTypeId     = new List <int>(new[] { -1, 128, 168, 16 });
                if (listDoorTypeId.Contains(interactiveElement.elementTypeId) && (interactiveElement.enabledSkills.Length > 0) && (listDoorSkillId.Contains(interactiveElement.enabledSkills[0].skillId)))
                {
                    foreach (var layer in ((BlueSheep.Data.D2p.Map)account.Map.Data).Layers)
                    {
                        foreach (var cell in layer.Cells)
                        {
                            foreach (var layerElement in cell.Elements)
                            {
                                if (layerElement is GraphicalElement)
                                {
                                    GraphicalElement graphicalElement = (GraphicalElement)layerElement;
                                    if ((graphicalElement.Identifier == interactiveElement.elementId) && !(account.Map.Doors.ContainsKey(cell.CellId)))
                                    {
                                        account.Map.Doors.Add(cell.CellId, new BlueSheep.Core.Map.Elements.InteractiveElement((uint)element.elementId, element.elementTypeId, new List <InteractiveElementSkill>(element.enabledSkills), new List <InteractiveElementSkill>(element.disabledSkills)));
                                    }
                                }
                            }
                        }
                    }
                }
            }
            account.Npc.Npcs.Clear();
            foreach (GameRolePlayActorInformations a in msg.actors)
            {
                if (a is GameRolePlayNpcInformations)
                {
                    account.Npc.Npcs.Add(a.contextualId, ((GameRolePlayNpcInformations)a).npcId);
                }
            }
            if (account.Path != null)
            {
                if (account.Path.Current_Flag == "<Fight>" && account.state != Enums.Status.Fighting && account.Path.Current_Map == account.Map.X.ToString() + "," + account.Map.Y.ToString())
                {
                    if (account.Fight.SearchFight() == false)
                    {
                        account.Path.PerformActionsStack();
                    }
                }
                else if (account.Path != null & account.state != Enums.Status.Fighting && account.Path.Current_Map == account.Map.X.ToString() + "," + account.Map.Y.ToString())
                {
                    account.Path.PerformActionsStack();
                }
                else if (account.Path != null & account.Path.Current_Map != account.Map.X.ToString() + "," + account.Map.Y.ToString() || account.Map.Id != account.Map.LastMapId)
                {
                    //account.Path.Stop = false;
                    account.Path.Start();
                }
            }
        }
コード例 #5
0
 public void ParseLocation(int mapId)
 {
     Data = MapsManager.FromId(mapId);
 }