// ScanCode notes: https://www.win.tue.nl/~aeb/linux/kbd/scancodes-1.html public override void ProcessStroke(List <ManagedWrapper.Stroke> strokes) { var hasSubscription = false; var hasContext = ContextCallback != null; // Process any waiting input for this keyboard var block = false; if (_isFiltered) { var isKeyMapping = false; // True if this is a mapping to a single key, else it would be a mapping to a whole device var processedState = ScanCodeHelper.TranslateScanCodes(strokes); var code = processedState.Code; var state = processedState.State; MappingOptions mapping = null; // If there is a mapping to this specific key, then use that ... if (SingleButtonMappings.ContainsKey(code)) { isKeyMapping = true; mapping = SingleButtonMappings[code]; } // ... otherwise, if there is a mapping to the whole keyboard, use that else if (AllButtonsMapping != null) { mapping = AllButtonsMapping; } if (mapping != null) { hasSubscription = true; if (mapping.Block) { block = true; } if (mapping.Concurrent) { if (isKeyMapping) { ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(state)); } else { ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(code, state)); } } else { //mapping.Callback(code, state); if (isKeyMapping) { WorkerThreads[code]?.Actions.Add(() => mapping.Callback(state)); } else { DeviceWorkerThread?.Actions.Add(() => mapping.Callback(code, state)); } } } // If the key was blocked by Subscription Mode, then move on to next key... if (block) { return; } // If this key had no subscriptions, but Context Mode is set for this keyboard... // ... then set the Context before sending the key if (!hasSubscription && hasContext) { ContextCallback(1); } // Pass the key(s) through to the OS. for (int i = 0; i < strokes.Count; i++) { var stroke = strokes[i]; ManagedWrapper.Send(DeviceContext, DeviceId, ref stroke, 1); } // If we are processing Context Mode, then Unset the context variable after sending the key if (!hasSubscription && hasContext) { ContextCallback(0); } } }
public override void ProcessStroke(List <ManagedWrapper.Stroke> strokes) { for (int i = 0; i < strokes.Count; i++) { var stroke = strokes[i]; var hasSubscription = false; var hasContext = ContextCallback != null; var moveRemoved = false; var hasMove = false; var x = stroke.mouse.x; var y = stroke.mouse.y; // Process mouse movement var isAbsolute = (stroke.mouse.flags & (ushort)ManagedWrapper.MouseFlag.MouseMoveAbsolute) == (ushort)ManagedWrapper.MouseFlag.MouseMoveAbsolute; //Determine whether or not to report mouse movement. // For Relative mode, this is fairly simple - if x and y are both 0, no movement was reported (Since a real mouse never reports x=0/y=0) // For Absolute mode, x=0/y=0 is reported, but we should limit this to only reporting once... // ... so when x=0/y=0 is seen in absolute mode, set the flag _absoluteMode00Reported to true and allow it to be reported... // then on subsequent reports of x=0/y=0 for absolute mode, if _absoluteMode00Reported is already true, then do not report movement... // ... In absolute mode, when x!=0/y!=0 is received, clear the _absoluteMode00Reported flag if (isAbsolute) { if (x == 0 && y == 0) { if (!_absoluteMode00Reported) { hasMove = true; _absoluteMode00Reported = true; } else { hasMove = false; } } else { hasMove = true; _absoluteMode00Reported = false; } } else { hasMove = (x != 0 || y != 0); } if (hasMove) { // Process Absolute Mouse Move if (isAbsolute) { if (_mouseMoveAbsoluteMapping != null) { var mapping = _mouseMoveAbsoluteMapping; hasSubscription = true; //var debugStr = $"AHK| Mouse stroke has absolute move of {x}, {y}..."; if (mapping.Concurrent) { ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(x, y)); } else if (WorkerThreads.ContainsKey(7)) { WorkerThreads[7]?.Actions.Add(() => mapping.Callback(x, y)); } if (mapping.Block) { moveRemoved = true; stroke.mouse.x = 0; stroke.mouse.y = 0; //debugStr += "Blocking"; } else { //debugStr += "Not Blocking"; } //Debug.WriteLine(debugStr); } } else { if (_mouseMoveRelativeMapping != null) { var mapping = _mouseMoveRelativeMapping; hasSubscription = true; //var debugStr = $"AHK| Mouse stroke has relative move of {x}, {y}..."; if (mapping.Concurrent) { ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(x, y)); } else if (WorkerThreads.ContainsKey(8)) { WorkerThreads[8]?.Actions.Add(() => mapping.Callback(x, y)); } if (mapping.Block) { moveRemoved = true; stroke.mouse.x = 0; stroke.mouse.y = 0; //debugStr += "Blocking"; } else { //debugStr += "Not Blocking"; } //Debug.WriteLine(debugStr); } } } var isMouseButtonsMapping = AllButtonsMapping != null; // Process Mouse Buttons - do this AFTER mouse movement, so that absolute mode has coordinates available at the point that the button callback is fired if (stroke.mouse.state != 0 && SingleButtonMappings.Count > 0 || isMouseButtonsMapping) { var btnStates = HelperFunctions.MouseStrokeToButtonStates(stroke); foreach (var btnState in btnStates) { if (!isMouseButtonsMapping && !SingleButtonMappings.ContainsKey(btnState.Button)) { continue; } hasSubscription = true; MappingOptions mapping = null; if (isMouseButtonsMapping) { mapping = AllButtonsMapping; } else { mapping = SingleButtonMappings[btnState.Button]; } var state = btnState; if (mapping.Concurrent) { if (isMouseButtonsMapping) { ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(btnState.Button, state.State)); } else { ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(state.State)); } } else { if (isMouseButtonsMapping) { DeviceWorkerThread?.Actions .Add(() => mapping.Callback(btnState.Button, state.State)); } else { WorkerThreads[btnState.Button]?.Actions .Add(() => mapping.Callback(state.State)); } } if (mapping.Block) { // Remove the event for this button from the stroke, leaving other button events intact stroke.mouse.state -= btnState.Flag; // If we are removing a mouse wheel event, then set rolling to 0 if no mouse wheel event left if (btnState.Flag == 0x400 || btnState.Flag == 0x800) { if ((stroke.mouse.state & 0x400) != 0x400 && (stroke.mouse.state & 0x800) != 0x800) { //Debug.WriteLine("AHK| Removing rolling flag from stroke"); stroke.mouse.rolling = 0; } } //Debug.WriteLine($"AHK| Removing flag {btnState.Flag} from stoke, leaving state {stroke.mouse.state}"); } else { //Debug.WriteLine($"AHK| Leaving flag {btnState.Flag} in stroke"); } } } // Forward on the stroke if required if (hasSubscription) { // Subscription mode // If the stroke has a move that was not removed, OR it has remaining button events, then forward on the stroke if ((hasMove && !moveRemoved) || stroke.mouse.state != 0) { //Debug.WriteLine($"AHK| Sending stroke. State = {stroke.mouse.state}. hasMove={hasMove}, moveRemoved={moveRemoved}"); ManagedWrapper.Send(DeviceContext, DeviceId, ref stroke, 1); } else { // Everything removed from stroke, do not forward //Debug.WriteLine("AHK| Mouse stroke now empty, not forwarding"); } } else if (hasContext) { // Context Mode - forward stroke with context wrapping ContextCallback(1); ManagedWrapper.Send(DeviceContext, DeviceId, ref stroke, 1); ContextCallback(0); } else { // No subscription or context mode - forward on //Debug.WriteLine($"AHK| Sending stroke. State = {stroke.mouse.state}. hasMove={hasMove}, moveRemoved={moveRemoved}"); ManagedWrapper.Send(DeviceContext, DeviceId, ref stroke, 1); } } }