/// <summary> /// Only needed when the event requires data for the players, such as pq /// </summary> public void AddCharacter(MapleCharacter Character) { if (RecreatedMap) { MapleCharacter.EnterMap(Character.Client, EventMap.MapId, EventMap.GetDefaultSpawnPortal().Id); EventMap.AddCharacter(Character); } EventInstance.AddCharacter(new ScriptCharacter(Character, EventType.Name)); }