コード例 #1
0
ファイル: ZoneMap.cs プロジェクト: sergeev/NexusForever
        /// <summary>
        /// Create a new <see cref="ZoneMapManager"/> from supplied <see cref="MapZoneEntry"/>.
        /// </summary>
        public ZoneMap(MapZoneEntry mapZone, Player owner)
        {
            player = owner;

            entry  = mapZone;
            width  = (ushort)(mapZone.HexLimX - mapZone.HexMinX + 1);
            height = (ushort)(mapZone.HexLimY - mapZone.HexMinY + 1);
            ushort wh = (ushort)(width * height);

            size         = (ushort)((wh % 8u > 0u ? 8u : 0u) + wh);
            maxHexGroups = (ushort)GameTableManager.Instance.MapZoneHexGroup.Entries.Count(m => m.MapZoneId == entry.Id);
            zoneMapBits  = new NetworkBitArray(size, NetworkBitArray.BitOrder.LeastSignificantBit);
        }
コード例 #2
0
        /// <summary>
        /// Invoked when <see cref="Player"/> moves to a new zone.
        /// </summary>
        public void OnZoneUpdate()
        {
            // maybe there is a more efficient lookup method @sub_1406FB130 - this works for all zones though
            WorldZoneEntry worldZoneEntry = player.Zone;
            MapZoneEntry   zoneMap        = null;

            do
            {
                if (worldZoneEntry == null)
                {
                    break;
                }

                zoneMap = GameTableManager.Instance.MapZone.Entries.FirstOrDefault(m => m.WorldZoneId == worldZoneEntry.Id);
                if (zoneMap != null)
                {
                    break;
                }

                worldZoneEntry = GameTableManager.Instance.WorldZone.GetEntry(worldZoneEntry.ParentZoneId);
            }while (worldZoneEntry != null);

            if (zoneMap == null)
            {
                MapZoneWorldJoinEntry mapZoneWorldJoin = GameTableManager.Instance.MapZoneWorldJoin.Entries.FirstOrDefault(m => m.WorldId == player.Map.Entry.Id);
                if (mapZoneWorldJoin != null)
                {
                    zoneMap = GameTableManager.Instance.MapZone.GetEntry(mapZoneWorldJoin.MapZoneId);
                }
            }

            if (zoneMap == null)
            {
                currentZoneMap = 0;
                return;
            }

            if (zoneMap.Id == currentZoneMap)
            {
                return;
            }

            if (!zoneMaps.ContainsKey((ushort)zoneMap.Id))
            {
                zoneMaps.Add((ushort)zoneMap.Id, new ZoneMap(zoneMap, player));
            }

            currentZoneMap = (ushort)zoneMap.Id;
        }
コード例 #3
0
        /// <summary>
        /// Create a new <see cref="ZoneMapManager"/> from existing <see cref="Character"/> database model.
        /// </summary>
        public ZoneMapManager(Player owner, Character characterModel)
        {
            player = owner;

            foreach (CharacterZonemapHexgroup hexGroupModel in characterModel.CharacterZonemapHexgroup)
            {
                if (!zoneMaps.TryGetValue(hexGroupModel.ZoneMap, out ZoneMap zoneMap))
                {
                    MapZoneEntry entry = GameTableManager.Instance.MapZone.GetEntry(hexGroupModel.ZoneMap);
                    zoneMap = new ZoneMap(entry, player);
                    zoneMaps.Add(hexGroupModel.ZoneMap, zoneMap);
                }

                zoneMap.AddHexGroup(hexGroupModel.HexGroup, false);
            }
        }