private void InitializeCommandLabels() { Resources resources = !Singleton <Resources> .IsInstance() ? (Resources)null : Singleton <Resources> .Instance; if (Object.op_Equality((Object)resources, (Object)null)) { return; } CommonDefine.CommonIconGroup icon = resources.CommonDefine.Icon; ValueTuple <int, List <string> > valueTuple; resources.AnimalTable.PetHomeUIInfoTable.TryGetValue((int)this._homeKind, out valueTuple); Dictionary <int, Sprite> actionIconTable = resources.itemIconTables.ActionIconTable; Sprite sprite = (Sprite)null; actionIconTable.TryGetValue((int)valueTuple.Item1, out sprite); int index = !Singleton <GameSystem> .IsInstance() ? 0 : Singleton <GameSystem> .Instance.languageInt; switch (this._homeKind) { case PetHomePoint.HomeKind.PetMat: this._labels = new CommandLabel.CommandInfo[1] { new CommandLabel.CommandInfo() { Text = ((List <string>)valueTuple.Item2).GetElement <string>(index), Icon = sprite, IsHold = true, TargetSpriteInfo = icon.ActionSpriteInfo, Transform = this.LabelPoint, Condition = (Func <PlayerActor, bool>)null, Event = (Action)(() => { PlayerActor playerActor = !Singleton <Manager.Map> .IsInstance() ? (PlayerActor)null : Singleton <Manager.Map> .Instance.Player; if (Object.op_Equality((Object)playerActor, (Object)null)) { return; } playerActor.CurrentPetHomePoint = this; MapUIContainer.SetActivePetHomeUI(true); playerActor.PlayerController.ChangeState("Harvest"); }) } }; break; case PetHomePoint.HomeKind.FishTank: this._labels = new CommandLabel.CommandInfo[1] { new CommandLabel.CommandInfo() { Text = ((List <string>)valueTuple.Item2).GetElement <string>(index), Icon = sprite, IsHold = true, TargetSpriteInfo = icon.ActionSpriteInfo, Transform = this.LabelPoint, Condition = (Func <PlayerActor, bool>)null, Event = (Action)(() => { PlayerActor playerActor = !Singleton <Manager.Map> .IsInstance() ? (PlayerActor)null : Singleton <Manager.Map> .Instance.Player; if (Object.op_Equality((Object)playerActor, (Object)null)) { return; } playerActor.CurrentPetHomePoint = this; MapUIContainer.SetActivePetHomeUI(true); playerActor.PlayerController.ChangeState("Harvest"); }) } }; break; } }