private void DrawWorldMap() { Vector2 cameraPostition = worldCharacter.CameraPosition; Point positionOffset = worldCharacter.PositionOffset + new Point(EngineSettings.TileSize, EngineSettings.TileSize); int worldmapLength = _worldMapSpriteSet[0].Length; for (int yOffset = ((int)cameraPostition.Y * WorldInformation.mapWidth) - 1, TileY = -positionOffset.Y; yOffset < (int)(cameraPostition.Y + _halfWidthPlus) * WorldInformation.mapWidth; yOffset += WorldInformation.mapWidth, TileY += EngineSettings.TileSize) { for (int x = (int)cameraPostition.X + yOffset, TileX = -positionOffset.X; x < (int)cameraPostition.X + _halfHeightPlus + yOffset + 1; x++, TileX += EngineSettings.TileSize) { int ColorIndex = x; while (ColorIndex < yOffset) { ColorIndex += WorldInformation.mapWidth; } while (ColorIndex > yOffset + WorldInformation.mapWidth) { ColorIndex -= WorldInformation.mapWidth; } while (ColorIndex < 0) { ColorIndex += worldmapLength; } while (ColorIndex >= worldmapLength) { ColorIndex -= worldmapLength; } Color TileColor = _worldmapAnimator.Get()[ColorIndex]; Point location = new Point(TileX, TileY); if (MapTileCollection.ContainsTile(TileColor)) { if (MapTileCollection.HasSubTexture(TileColor)) { GSS.SpriteBatch.Draw(MapTileCollection.GetSubTexture(TileColor), new Rectangle(location, TileSize), _sunColor); } if (GSS.DebugMapX0Y0) { Point t = GetCoordinate(ColorIndex); GSS.SpriteBatch.Draw(MapTileCollection.GetTexture(TileColor), new Rectangle(location, TileSize), t.X == 0 || t.Y == 0 ? new Color(0, 0, 0) : _sunColor); } else { GSS.SpriteBatch.Draw(MapTileCollection.GetTexture(TileColor), new Rectangle(location, TileSize), _sunColor); } } else { GSS.SpriteBatch.Draw(MapTileCollection.GetTexture(), new Rectangle(location, TileSize), Color.Black); } } } }