コード例 #1
0
        public override IEnumerator <YieldInstruction> Apply(GameEventOwner owner, Character ownerChar, Character character, MapStatus status, bool msg)
        {
            if (character != null)
            {
                yield break;
            }

            yield return(CoroutineManager.Instance.StartCoroutine(DungeonScene.Instance.RemoveMapStatus(status.ID)));

            ZoneManager.Instance.CurrentMap.Status.Add(status.ID, status);
            status.StartEmitter(DungeonScene.Instance.Anims);
        }
コード例 #2
0
ファイル: GSceneMap.cs プロジェクト: Parakoopa/RogueEssence
        //public IEnumerator<YieldInstruction> DropItem(InvItem item, Loc loc)

        //public IEnumerator<YieldInstruction> DropItem(InvItem item, Loc loc, Loc start)

        //public IEnumerator<YieldInstruction> DropMoney(int amount, Loc loc, Loc start)

        //public IEnumerator<YieldInstruction> DropMapItem(MapItem item, Loc loc, Loc start)


        public void AddMapStatus(MapStatus status)
        {
            MapStatus statusToCheck;

            if (ZoneManager.Instance.CurrentGround.Status.TryGetValue(status.ID, out statusToCheck))
            {
            }
            else
            {
                ZoneManager.Instance.CurrentGround.Status.Add(status.ID, status);
                status.StartEmitter(Anims);
            }
        }