public async Task <IActionResult> Create([Bind("MapSiteId,SiteName,SiteAddress,Latitude,Longitude")] MapSite mapSite) { /*Check Session */ var page = "227"; var typeofuser = ""; var PermisionAction = ""; // CheckSession if (string.IsNullOrEmpty(HttpContext.Session.GetString("Username"))) { Alert("กรุณา Login เข้าสู่ระบบ", NotificationType.error); return(RedirectToAction("Login", "Accounts")); } else { typeofuser = HttpContext.Session.GetString("TypeOfUserId"); PermisionAction = HttpContext.Session.GetString("PermisionAction"); if (PermisionHelper.CheckPermision(typeofuser, PermisionAction, page) == false) { Alert("คุณไม่มีสิทธิ์ใช้งานหน้าดังกล่าว", NotificationType.error); return(RedirectToAction("Index", "Home")); } } /*Check Session */ if (ModelState.IsValid) { _context.Add(mapSite); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(mapSite)); }
private void OnWizardOtherButton() { var stringList = data.text.Split('\n'); var nation = new Nation(); nation.id = id; nation.flag = flag; nation.textColor = textColor; foreach (var s in stringList) { var i = s.IndexOf('('); string NameTextChs = s.Substring(0, i); string dataString = s.Substring(i + 1).TrimEnd(')'); var dataList = dataString.Split(','); string id = dataList[0]; string county = dataList[1]; var site = new MapSite { id = id, nameTextChs = NameTextChs, county = county, }; Debug.Log(site.Print()); nation.sites.Add(site); } AssetDatabase.CreateAsset(nation, "Assets/Map/" + id + ".asset"); }
private void addMark(object sender, RoutedEventArgs e) { MapSite m = new MapSite(); //EditMark m = new EditMark(); //m.Width = m.Height = 40; this.container.Children.Add(m); }
public void Generate() { Nation nation = new Nation(); for (int i = 0; i < transform.childCount; i++) { var siteGo = transform.GetChild(i); MapSite site = new MapSite(); site.id = siteGo.name; site.position = siteGo.transform.localPosition; nation.sites.Add(site); } AssetDatabase.CreateAsset(nation, "Assets/GenerateNation.asset"); }
static void Main(string[] args) { Controller controller = Controller.GetInstance(); MapSite room = controller.CreateRoom(1, false); if (room != null) { Console.WriteLine("Комната создана."); } else { Console.WriteLine("Комната не создана."); } Console.ReadKey(); }
public static MapSite SiteCreator(SiteType type) { MapSite newSite = null; switch (type) { case SiteType.Wilds: newSite = new MapSite(); newSite.sceneUnits.Add(new BattleSceneUnit()); newSite.sceneUnits.Add(new BattleSceneUnit()); newSite.sceneUnits.Add(new BattleSceneUnit()); break; } return(newSite); }
public void SetSide(Sides side, MapSite mapSite) { switch (side) { case Sides.North: _MapSiteList[0] = mapSite; break; case Sides.South: _MapSiteList[1] = mapSite; break; case Sides.West: _MapSiteList[2] = mapSite; break; case Sides.East: _MapSiteList[3] = mapSite; break; } }
public JsonResult SiteJson(string urladdress) { SiteMapUrl siteMapUrl = new SiteMapUrl(); SiteMapRepository siteMapRepository = new SiteMapRepository(); string massage; IEnumerable <string> listSite = new List <string>(); SiteMapDoc siteMapDoc = new SiteMapDoc(); TestSiteMap testSiteMap = new TestSiteMap(); MapSite mapSite = new MapSite(); try { listSite = siteMapDoc.ParseSitemapFile(urladdress); // список страниц mapSite.NameSite = urladdress; testSiteMap.TestSites(listSite, mapSite); //Для наглядности работоспособности сайта используеться первые 20 линков siteMapRepository.Create(mapSite); return(Json(mapSite.SiteMapUrls.OrderBy(m => m.TimeOut), JsonRequestBehavior.AllowGet)); } catch (Exception ex) { massage = ex.Message; return(Json(massage, JsonRequestBehavior.AllowGet)); } }
public void SetSide(Direction direction, MapSite mapSite) { mapSites[(int)direction] = mapSite; }
static void Main(string[] args) { MapSite mapSite = new MapSite(); mapSite.Start("http://www.enteryoursitehere.com/"); }
public void SetSide(Direction direction, MapSite side) { this._sides[(int)direction] = side; }
public void AddSide(MapSite side) { sides.Add(side); }
public void Init(MapSite site, Sprite flag) { nameText.text = gameObject.name; }
// 设置房子的面,房子有4个面组成,因为我们现在不知道每个面 // 的具体类型(门?墙?)所以我们用MapSite类型。 public void SetSide(Sides side, MapSite sideMap) { this.m_side[(int)side] = sideMap; }
public void SetSide(Direction direction, MapSite mapSide) { _sides.Add(direction, mapSide); }
public void SetSide(Direction direction, MapSite mapSite) { }