public void SaveMap(string savename) { //MapTools mode if (MapToolsMode) { MapSaveManager.SaveMap(CurrentMap, MapToolsUI.Savename); } else { MapSaveManager.SaveMap(CurrentMap, savename); } GD.Print("SaveMap pressed"); }
//MapTools mode public void LoadMapMT() { //Was there any map before? if (CurrentMap != null) { ResetVisualMap(); } //loading in the map CurrentMap = MapSaveManager.LoadMap(MapToolsUI.Savename); //Showing it in if (CurrentMap != null) { ShowMap(); } else { GD.Print("Map loading failed"); } }
//MapTools mode public void SaveMapMT() { MapSaveManager.SaveMap(CurrentMap, MapToolsUI.Savename); GD.Print("SaveMap pressed"); }