public void UpdatePosition(MapPosition position) { position.indicators = this.indicators; Vector3 currentPlayerPosition = position.CalculatePosition(); Vector3 positionOnMap = new Vector3(currentPlayerPosition.x, 0.0f, currentPlayerPosition.z); this.transform.localPosition = currentPlayerPosition; // this.playerLineRenderer.SetPositions(new Vector3[] { // currentPlayerPosition, // positionOnMap // }); }
public void UpdateLocation(MapPosition pos) { this.transform.localPosition = pos.CalculatePosition(); }