コード例 #1
0
    /// <summary>ornamentの保存データ生成</summary>
    static public MapSaveFileData.Ornament saveOrnament(MapOrnament aOrnament)
    {
        MapSaveFileData.Ornament tSaveData = new MapSaveFileData.Ornament(aOrnament.mFileData);
        //座標
        MapPosition tPosition = aOrnament.mMapPosition;

        tSaveData.mPosition = tPosition.vector;
        //createFlag
        tSaveData.mCreateFlag = null;
        //その他データ
        tSaveData.mArg = aOrnament.save();

        return(tSaveData);
    }
コード例 #2
0
    //<summary>物生成</summary>
    static public MapOrnament createOrnament(MapFileData.Ornament aData)
    {
        MapOrnament tOrnament = MyBehaviour.createObjectFromResources <MapOrnament>(MyMap.mMapResourcesDirectory + "/ornament/" + aData.mPath);

        tOrnament.mName = aData.mName;
        tOrnament.name  = "ornament:" + aData.mName;

        //speaker
        if (aData.mIsSpeaker)
        {
            MapKeyEventSpeaker tSpeaker = tOrnament.mEntityPhysicsBehaviour.mAttriubteCollider.gameObject.AddComponent <MapKeyEventSpeaker>();
            tSpeaker.mBehaviour      = tOrnament;
            tSpeaker.mSpeakDefault   = aData.mSpeakDefault;
            tSpeaker.mSpeakFromUp    = aData.mSpeakFromUp;
            tSpeaker.mSpeakFromDown  = aData.mSpeakFromDown;
            tSpeaker.mSpeakFromLeft  = aData.mSpeakFromLeft;
            tSpeaker.mSpeakFromRight = aData.mSpeakFromRight;
        }

        return(tOrnament);
    }
コード例 #3
0
    //<summary>物を生成してworldに追加</summary>
    static private MapOrnament buildOrnament(MapFileData.Ornament aData)
    {
        //生成フラグ確認
        if (!flagCreate(aData))
        {
            return(null);
        }

        MapOrnament tOrnament = createOrnament(aData);

        tOrnament.mFileData = aData;
        tOrnament.transform.SetParent(mWorld.mOrnamentContainer.transform, false);
        tOrnament.mMapPosition = new MapPosition(aData.mPosition);
        tOrnament.changeLayer(MyMap.mStratumLayerNum[Mathf.FloorToInt(aData.mY)]);
        //変数適用
        if (aData.mArg != null)
        {
            tOrnament.setArg(aData.mArg);
        }
        //画像イベント適用
        MapWorldUpdater.applyImageEvent(tOrnament);
        return(tOrnament);
    }