コード例 #1
0
        protected override void OnPostCreate(bool loaded)
        {
            base.OnPostCreate(loaded);

            SubscribeToTickEvent();

            if (EngineApp.Instance.ApplicationType != EngineApp.ApplicationTypes.ResourceEditor)
            {
                attached_mesh = this.AttachedObjects[0] as MapObjectAttachedMesh;
                if (attached_mesh == null)
                {
                    Log.Error("CreatorRoads: Not found attached road mesh.");
                    return;
                }
                else
                {
                    mesh_name = this.Name;
                    if (attached_mesh.MeshObject.Mesh.Save("Data\\" + mesh_name + ".mesh"))
                    {
                        attached_mesh.MeshName = mesh_name + ".mesh";
                        mesh = attached_mesh.MeshObject.Mesh;
                    }
                }
            }
        }
コード例 #2
0
 void AttachMesh()
 {
     attachedMesh = new MapObjectAttachedMesh();
     attachedMesh.CastDynamicShadows = false;
     attachedMesh.MeshName           = mesh.Name;
     Attach(attachedMesh);
 }
コード例 #3
0
        protected override void OnPostCreate(bool loaded)
        {
            base.OnPostCreate(loaded);

            SubscribeToTickEvent();

            if (EngineApp.Instance.ApplicationType != EngineApp.ApplicationTypes.ResourceEditor)
            {
                attached_mesh = this.AttachedObjects[0] as MapObjectAttachedMesh;
                if (attached_mesh == null)
                {
                    Log.Error("CreatorRoads: Not found attached road mesh.");
                    return;
                }
                else
                {
                    mesh_name = this.Name;
                    if (attached_mesh.MeshObject.Mesh.Save("Data\\" + mesh_name + ".mesh"))
                    {
                        attached_mesh.MeshName = mesh_name + ".mesh";
                        mesh = attached_mesh.MeshObject.Mesh;
                    }
                }
            }
        }
コード例 #4
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 void DetachMesh()
 {
     if (attachedMesh != null)
     {
         Detach(attachedMesh);
         attachedMesh = null;
     }
 }
コード例 #5
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 private void DestroyProductUnitAttachedMesh()
 {
     if (productUnitAttachedMesh != null)
     {
         Detach(productUnitAttachedMesh);
         productUnitAttachedMesh = null;
     }
 }
コード例 #6
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 private void DetachMeshFromEntity()
 {
     if (attachedMesh != null)
     {
         Detach(attachedMesh);
         attachedMesh = null;
     }
 }
コード例 #7
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 private void DestroyAttachedMesh()
 {
     if (attachedMesh != null)
     {
         Detach(attachedMesh);
         attachedMesh = null;
     }
 }
コード例 #8
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        private void UpdateSkin()
        {
            if (InitialFaction == null)
            {
                return;
            }

            //!!!!!!temp. not universal

            bool badFaction = InitialFaction.Name == "BadFaction";

            if (Type.Name == "RTSRobot")
            {
                (AttachedObjects[0] as MapObjectAttachedMesh).MeshObject.
                SubObjects[0].MaterialName = badFaction ? "Robot2" : "Robot";
            }
            else if (Type.Name == "RTSConstructor")
            {
                (AttachedObjects[0] as MapObjectAttachedMesh).MeshObject.
                SubObjects[0].MaterialName = badFaction ? "Red" : "Blue";
            }
            else if (Type.Name == "RTSMine" || Type.Name == "RTSHeadquaters")
            {
                foreach (MapObjectAttachedObject attachedObject in AttachedObjects)
                {
                    MapObjectAttachedMesh meshAttachedObject = attachedObject as MapObjectAttachedMesh;
                    if (meshAttachedObject != null)
                    {
                        MapObjectTypeAttachedMesh typeObject = (MapObjectTypeAttachedMesh)meshAttachedObject.TypeObject;

                        if (typeObject.ForceMaterial == "")
                        {
                            meshAttachedObject.MeshObject.SetMaterialNameForAllSubObjects(
                                badFaction ? (Type.Name + "2") : Type.Name);
                        }
                    }
                }
            }
            else if (Type.Name == "RTSFactory")
            {
                foreach (MapObjectAttachedObject attachedObject in AttachedObjects)
                {
                    MapObjectAttachedMesh meshAttachedObject = attachedObject as MapObjectAttachedMesh;
                    if (meshAttachedObject != null)
                    {
                        MapObjectTypeAttachedMesh typeObject = (MapObjectTypeAttachedMesh)meshAttachedObject.TypeObject;

                        if (typeObject.ForceMaterial == "")
                        {
                            meshAttachedObject.MeshObject.SetMaterialNameForAllSubObjects(
                                badFaction ? (Type.Name + "2") : Type.Name);
                            break;
                        }
                    }
                }
            }
        }
コード例 #9
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        private void AttachMeshToEntity()
        {
            attachedMesh = new MapObjectAttachedMesh();
            attachedMesh.CastDynamicShadows = true;
            attachedMesh.MeshName           = mesh.Name;

            //don't scale attached mesh
            attachedMesh.UseOwnerScale = false;

            Attach(attachedMesh);

            RecalculateMapBounds();
        }
コード例 #10
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ファイル: RTSBuilding.cs プロジェクト: gsaone/forklift
        void CreateProductUnitAttachedMesh()
        {
            productUnitAttachedMesh = new MapObjectAttachedMesh();
            Attach(productUnitAttachedMesh);

            string meshName   = null;
            Vec3   meshOffset = Vec3.Zero;
            Vec3   meshScale  = new Vec3(1, 1, 1);

            {
                foreach (MapObjectTypeAttachedObject typeAttachedObject in
                         productUnitType.AttachedObjects)
                {
                    MapObjectTypeAttachedMesh typeAttachedMesh =
                        typeAttachedObject as MapObjectTypeAttachedMesh;
                    if (typeAttachedMesh == null)
                    {
                        continue;
                    }

                    meshName   = typeAttachedMesh.MeshName;
                    meshOffset = typeAttachedMesh.Position;
                    meshScale  = typeAttachedMesh.Scale;
                    break;
                }
            }

            productUnitAttachedMesh.MeshName = meshName;

            Vec3 pos = meshOffset;

            {
                MapObjectAttachedObject buildPointAttachedHelper =
                    GetAttachedObjectByAlias("productUnitPoint");
                if (buildPointAttachedHelper != null)
                {
                    pos += buildPointAttachedHelper.PositionOffset;
                }
            }
            productUnitAttachedMesh.PositionOffset = pos;

            productUnitAttachedMesh.ScaleOffset = meshScale;

            if (Type.Name == "RTSHeadquaters")
            {
                foreach (MeshObject.SubObject subMesh in productUnitAttachedMesh.MeshObject.SubObjects)
                {
                    subMesh.MaterialName = "RTSBuildMaterial";
                }
            }
        }
コード例 #11
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        public SpringWheel(Bone bone, Unit unit, float size, float stiffness, float damping)
        {
            this.bone = bone;
            this.size = size;
            this.stiffness = stiffness;
            this.damping = damping;
            this.unit = unit;
            originalBonePosition = bone.Position;
            originalBoneRotation = bone.Rotation;

            mesh = new MapObjectAttachedMesh();
            mesh.MeshName = "Types/Units/AwesomeAircraft/AwesomeAircraftWheel.mesh";
            mesh.ScaleOffset = new Vec3(1, 1, 1);
            mesh.RotationOffset = Quat.Identity;
            mesh.PositionOffset = bone.GetDerivedPosition();
            unit.Attach(mesh);
        }
コード例 #12
0
ファイル: RayExtensions.cs プロジェクト: Orvid/NeoAxis.UI
		public static bool HitsMesh(this Ray ray, MapObjectAttachedMesh mesh, float maxDistance = 2048)
		{
			ray.Direction = ray.Direction.GetNormalize() * maxDistance;
			Body bod = mesh.Body;
			if (bod == null)
				bod = mesh.CollisionBody;
			MapObject parentObj = mesh.Owner;
			RayCastResult[] piercingResult = PhysicsWorld.Instance.RayCastPiercing(ray, (int)ContactGroup.CastAll);
			foreach (var res in piercingResult)
			{
				if (res.Distance < maxDistance && res.Shape.Body._InternalUserData != null && res.Shape.Body._InternalUserData == parentObj)
				{
					if (Array.Find(bod.Shapes, s2 => s2 == res.Shape) != null)
						return true;
				}
			}
			return false;
		}
コード例 #13
0
        /// <summary>Overridden from <see cref="Engine.EntitySystem.Entity.OnPostCreate(Boolean)"/>.</summary>
        protected override void OnPostCreate(bool loaded)
        {
            base.OnPostCreate(loaded);

            //To find the first attached mesh
            foreach (MapObjectAttachedObject attachedObject in AttachedObjects)
            {
                MapObjectAttachedMesh attachedMesh = attachedObject as MapObjectAttachedMesh;
                if (attachedMesh != null)
                {
                    blinkMeshObject = attachedMesh.MeshObject;
                    break;
                }
            }

            //To save the original name of a material
            if (blinkMeshObject != null)
            {
                originalMaterialName = blinkMeshObject.SubObjects[0].MaterialName;
            }
        }
コード例 #14
0
        void UpdateFirstPersonArmsAttachedMesh(MapObjectAttachedMesh armsAttachedMesh, Camera camera)
        {
            //update animation tree
            if (EntitySystemWorld.Instance.Simulation && !EntitySystemWorld.Instance.SystemPauseOfSimulation)
            {
                AnimationTree tree = armsAttachedMesh.AnimationTree;
                if (tree != null)
                {
                    bool onGround = GetElapsedTimeSinceLastGroundContact() < .2f;                    //IsOnGround();

                    bool  move      = false;
                    float moveSpeed = 0;
                    if (onGround && GroundRelativeVelocitySmooth.ToVec2().Length() > .05f)
                    {
                        move      = true;
                        moveSpeed = GroundRelativeVelocity.ToVec2().Length();
                    }

                    tree.SetParameterValue("move", move ? 1 : 0);
                    tree.SetParameterValue("run", move && IsNeedRun() ? 1 : 0);
                    tree.SetParameterValue("moveSpeed", moveSpeed);
                    float moveSpeedFactor = moveSpeed / Type.RunForwardMaxSpeed;
                    if (moveSpeedFactor > 1)
                    {
                        moveSpeedFactor = 1;
                    }
                    tree.SetParameterValue("moveSpeedFactor", moveSpeedFactor);
                }
            }

            //update scene node
            armsAttachedMesh.SceneNode.Position = camera.Position + camera.Rotation * armsAttachedMesh.TypeObject.Position;
            armsAttachedMesh.SceneNode.Rotation = camera.Rotation * armsAttachedMesh.TypeObject.Rotation;

            //use this code to look arms from another point of view. Useful for calibration position of attached weapon.
            //armsAttachedMesh.SceneNode.Position = new Vec3( 0, 0, 2 ) + Quat.Identity * armsAttachedMesh.TypeObject.Position;
            //armsAttachedMesh.SceneNode.Rotation = Quat.Identity * armsAttachedMesh.TypeObject.Rotation;
        }
コード例 #15
0
ファイル: AKtank.cs プロジェクト: AKNightHawk/AssaultKnights2
        private void InitTracksAnimation()
        {
            for (int nTrack = 0; nTrack < 2; nTrack++)
            {
                Track  track = nTrack == 0 ? leftTrack : rightTrack;
                string alias = nTrack == 0 ? "leftTrackMesh" : "rightTrackMesh";

                foreach (MapObjectAttachedObject attachedObject in AttachedObjects)
                {
                    if (attachedObject.Alias == alias)
                    {
                        MapObjectAttachedMesh attachedMesh = GetFirstAttachedObjectByAlias(alias)
                                                             as MapObjectAttachedMesh;
                        if (attachedMesh != null)
                        {
                            track.meshObjects.Add(attachedMesh.MeshObject);
                            track.meshObjects[track.meshObjects.Count - 1].AddToRenderQueue +=
                                TrackMeshObject_AddToRenderQueue;
                        }
                    }
                }
            }
        }
コード例 #16
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        protected override void OnPostCreate(bool loaded)
        {
            base.OnPostCreate(loaded);

            //get mainMeshObject
            foreach (MapObjectAttachedObject attachedObject in AttachedObjects)
            {
                MapObjectAttachedMesh attachedMeshObject = attachedObject as MapObjectAttachedMesh;
                if (attachedMeshObject != null)
                {
                    if (mainMeshObject == null)
                    {
                        mainMeshObject = attachedMeshObject;
                    }
                }
            }

            if (EntitySystemWorld.Instance.WorldSimulationType != WorldSimulationTypes.Editor)
            {
                UpdateTPSFPSCameraAttachedObjectsVisibility(false);
            }

            SubscribeToTickEvent();
        }
コード例 #17
0
        protected override void OnPostCreate(bool loaded)
        {
            base.OnPostCreate(loaded);

            //get mainMeshObject
            foreach (MapObjectAttachedObject attachedObject in AttachedObjects)
            {
                MapObjectAttachedMesh attachedMeshObject = attachedObject as MapObjectAttachedMesh;
                if (attachedMeshObject != null)
                {
                    if (mainMeshObject == null)
                    {
                        mainMeshObject = attachedMeshObject;
                    }
                }
            }

            if (fpsMeshMaterialNameEnabled && !string.IsNullOrEmpty(Type.FPSMeshMaterialName))
            {
                UpdateMainMeshObjectMaterial();
            }

            AddTimer();
        }
コード例 #18
0
        private void OnCollision(ref CollisionEvent collisonEvent)
        {
            if (collisonEvent.ThisShape.Name == "dmd")
            {
                hit_pos   = collisonEvent.Position;
                hit_dep   = collisonEvent.Depth;
                hit_norm  = collisonEvent.Normal;
                hit_this  = collisonEvent.ThisShape;
                hit_other = collisonEvent.OtherShape;
            }

            //light crash
            if (collisonEvent.ThisShape.Name == "flr" || collisonEvent.ThisShape.Name == "fll" ||
                collisonEvent.ThisShape.Name == "blr" || collisonEvent.ThisShape.Name == "bll")
            {
                if (collisonEvent.OtherShape.Name != "flr" || collisonEvent.OtherShape.Name != "fll" ||
                    collisonEvent.OtherShape.Name != "blr" || collisonEvent.OtherShape.Name != "bll")
                {
                    MapObjectAttachedMesh obj = GetFirstAttachedObjectByAlias(collisonEvent.ThisShape.Name)
                                                as MapObjectAttachedMesh;
                    if (obj != null)
                    {
                        if (obj.TextUserData != "")
                        {
                            obj.TextUserData = (Convert.ToInt32(obj.TextUserData) + 1).ToString();
                        }
                        else
                        {
                            obj.TextUserData = "1";
                        }

                        if (Convert.ToInt32(obj.TextUserData) > 20)
                        {
                            Detach(obj);
                        }
                    }
                }
            }

            //glass crash
            if (collisonEvent.ThisShape.Name == "gforward" || collisonEvent.ThisShape.Name == "gbackward" ||
                collisonEvent.ThisShape.Name == "gleft" || collisonEvent.ThisShape.Name == "gright")
            {
                if (collisonEvent.OtherShape.Name != "gforward" || collisonEvent.OtherShape.Name != "gbackward" ||
                    collisonEvent.OtherShape.Name != "gleft" || collisonEvent.OtherShape.Name != "gright")
                {
                    MapObjectAttachedMesh obj = GetFirstAttachedObjectByAlias(collisonEvent.ThisShape.Name)
                                                as MapObjectAttachedMesh;
                    if (obj != null)
                    {
                        if (obj.TextUserData != "")
                        {
                            obj.TextUserData = (Convert.ToInt32(obj.TextUserData) + 1).ToString();
                        }
                        else
                        {
                            obj.TextUserData = "1";
                        }

                        if (Convert.ToInt32(obj.TextUserData) < 100)
                        {
                            obj.MeshObject.SetMaterialNameForAllSubObjects("glass_crash");
                        }
                        else
                        {
                            Detach(obj);
                        }
                    }
                }
            }
        }
コード例 #19
0
ファイル: Switch.cs プロジェクト: gsaone/forklift
 /// <summary>Overridden from <see cref="Engine.EntitySystem.Entity.OnPostCreate(Boolean)"/>.</summary>
 protected override void OnPostCreate(bool loaded)
 {
     base.OnPostCreate(loaded);
     AddTimer();
     useAttachedMesh = GetAttachedObjectByAlias(Type.UseMeshAlias) as MapObjectAttachedMesh;
 }
コード例 #20
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ファイル: Aerofoil.cs プロジェクト: CITS4242B2010/project2010
        public void CreateGeometry(MapObject parent, FlightModel flightModel)
        {
            MapObjectAttachedMesh obj = new MapObjectAttachedMesh();
            obj.MeshName = "Models\\DefaultBox\\DefaultBox.mesh";
            float mScale = .2f;
            obj.ScaleOffset = new Vec3(span * mScale, chord * mScale, .1f * mScale) * flightModel.scale;

            obj.RotationOffset =
                Mat3.FromRotateByY(MathFunctions.DegToRad(-rotation)).ToQuat() *
                Mat3.FromRotateByX(MathFunctions.DegToRad(+inc)).ToQuat();
            obj.PositionOffset = (position + Vec3.YAxis * flightModel.param.geometry_offset_for_wheels) * flightModel.scale;

            parent.Attach(obj);
        }
コード例 #21
0
ファイル: RTSBuilding.cs プロジェクト: whztt07/SDK
        void CreateProductUnitAttachedMesh()
        {
            productUnitAttachedMesh = new MapObjectAttachedMesh();
            Attach( productUnitAttachedMesh );

            string meshName = null;
            Vec3 meshOffset = Vec3.Zero;
            Vec3 meshScale = new Vec3( 1, 1, 1 );
            {
                foreach( MapObjectTypeAttachedObject typeAttachedObject in
                    productUnitType.AttachedObjects )
                {
                    MapObjectTypeAttachedMesh typeAttachedMesh =
                        typeAttachedObject as MapObjectTypeAttachedMesh;
                    if( typeAttachedMesh == null )
                        continue;

                    meshName = typeAttachedMesh.GetMeshNameFullPath();
                    meshOffset = typeAttachedMesh.Position;
                    meshScale = typeAttachedMesh.Scale;
                    break;
                }
            }

            productUnitAttachedMesh.MeshName = meshName;

            Vec3 pos = meshOffset;
            {
                MapObjectAttachedObject buildPointAttachedHelper = GetFirstAttachedObjectByAlias( "productUnitPoint" );
                if( buildPointAttachedHelper != null )
                    pos += buildPointAttachedHelper.PositionOffset;
            }
            productUnitAttachedMesh.PositionOffset = pos;

            productUnitAttachedMesh.ScaleOffset = meshScale;

            if( Type.Name == "RTSHeadquaters" )
            {
                foreach( MeshObject.SubObject subMesh in productUnitAttachedMesh.MeshObject.SubObjects )
                    subMesh.MaterialName = "RTSBuildMaterial";
            }
        }
コード例 #22
0
 private void CreateAttachedMesh()
 {
     attachedMesh          = new MapObjectAttachedMesh();
     attachedMesh.MeshName = mesh.Name;
     Attach(attachedMesh);
 }
コード例 #23
0
ファイル: JigsawPuzzlePiece.cs プロジェクト: whztt07/SDK
 void CreateAttachedMesh()
 {
     attachedMesh = new MapObjectAttachedMesh();
     attachedMesh.MeshName = mesh.Name;
     Attach( attachedMesh );
 }
コード例 #24
0
        void CreateDirectionalDecal(Shape shape, Vec3 pos, Vec3 normal, int triangleID)
        {
            bool smallDecal = Type.Size < .3f;

            Body body = shape.Body;

            //static objects
            if (shape.ContactGroup == (int)ContactGroup.Collision)
            {
                ShapeTriangleID triangle = new ShapeTriangleID(shape, triangleID);

                //StaticMesh
                {
                    StaticMesh staticMesh = StaticMesh.GetStaticMeshByBody(body);
                    if (staticMesh != null)
                    {
                        if (staticMesh.AllowDecals == StaticMesh.DecalTypes.OnlySmall && smallDecal ||
                            staticMesh.AllowDecals == StaticMesh.DecalTypes.All)
                        {
                            CreateDecalForStaticObject(triangle, pos, normal, null);
                            return;
                        }
                    }
                }

                //HeightmapTerrain
                if (HeightmapTerrain.GetTerrainByBody(body) != null)
                {
                    CreateDecalForStaticObject(triangle, pos, normal, null);
                    return;
                }

                if (Type.ApplyToMapObjects)
                {
                    //MapObject: Attached mesh
                    MapObject mapObject = MapSystemWorld.GetMapObjectByBody(body);
                    if (mapObject != null)
                    {
                        bool isCollision = false;

                        foreach (MapObjectAttachedObject attachedObject in mapObject.AttachedObjects)
                        {
                            MapObjectAttachedMesh attachedMesh = attachedObject as MapObjectAttachedMesh;
                            if (attachedMesh != null && attachedMesh.CollisionBody == body)
                            {
                                isCollision = true;
                                break;
                            }
                        }

                        if (isCollision)
                        {
                            CreateDecalForStaticObject(triangle, pos, normal, mapObject);
                            return;
                        }
                    }
                }
            }

            //dynamic objects
            {
                //not implemented
            }
        }
コード例 #25
0
ファイル: Switch.cs プロジェクト: DarrenHassan/GDM4242-GroupD
 /// <summary>Overridden from <see cref="Engine.EntitySystem.Entity.OnPostCreate(Boolean)"/>.</summary>
 protected override void OnPostCreate( bool loaded )
 {
     base.OnPostCreate( loaded );
     AddTimer();
     useAttachedMesh = GetAttachedObjectByAlias( Type.UseMeshAlias ) as MapObjectAttachedMesh;
 }
コード例 #26
0
        private void UpdateFirstPersonArmsAttachedMesh(MapObjectAttachedMesh armsAttachedMesh, Camera camera)
        {
            //update animation tree
            if (EntitySystemWorld.Instance.Simulation && !EntitySystemWorld.Instance.SystemPauseOfSimulation)
            {
                AnimationTree tree = armsAttachedMesh.AnimationTree;
                if (tree != null)
                {
                    bool onGround = GetElapsedTimeSinceLastGroundContact() < .2f;//IsOnGround();

                    bool move = false;
                    float moveSpeed = 0;
                    if (onGround && GroundRelativeVelocitySmooth.ToVec2().Length() > .05f)
                    {
                        move = true;
                        moveSpeed = GroundRelativeVelocitySmooth.ToVec2().Length();
                    }

                    tree.SetParameterValue("move", move ? 1 : 0);
                    tree.SetParameterValue("run", move && IsNeedRun() ? 1 : 0);
                    tree.SetParameterValue("moveSpeed", moveSpeed);
                    float moveSpeedFactor = moveSpeed / Type.RunForwardMaxSpeed;
                    if (moveSpeedFactor > 1)
                        moveSpeedFactor = 1;
                    tree.SetParameterValue("moveSpeedFactor", moveSpeedFactor);
                }
            }

            //update scene node
            armsAttachedMesh.SceneNode.Position = camera.Position + camera.Rotation * armsAttachedMesh.TypeObject.Position;
            armsAttachedMesh.SceneNode.Rotation = camera.Rotation * armsAttachedMesh.TypeObject.Rotation;

            //use this code to look arms from another point of view. Useful for calibration position of attached weapon.
            //armsAttachedMesh.SceneNode.Position = new Vec3( 0, 0, 2 ) + Quat.Identity * armsAttachedMesh.TypeObject.Position;
            //armsAttachedMesh.SceneNode.Rotation = Quat.Identity * armsAttachedMesh.TypeObject.Rotation;
        }
コード例 #27
0
        protected override void CreateBullet(Mode mode)
        {
            //only missiles for missilelauncher
            if (mode.typeMode.BulletType as Missile2Type == null)
            {
                return;
            }

            Missile2 obj = (Missile2)Entities.Instance.Create(mode.typeMode.BulletType, Parent);

            obj.SourceUnit = GetParentUnitHavingIntellect();
            obj.Position   = GetFirePosition(mode.typeMode);

            //Correcting position at a shot in very near object (when the point of a shot inside object).
            {
                Vec3 startPos = Position;
                if (AttachedMapObjectParent != null)
                {
                    startPos = AttachedMapObjectParent.Position;
                }

                Ray ray = new Ray(startPos, obj.Position - startPos);
                if (ray.Direction != Vec3.Zero)
                {
                    RayCastResult[] piercingResult = PhysicsWorld.Instance.RayCastPiercing(
                        ray, (int)ContactGroup.CastOnlyContact);

                    foreach (RayCastResult result in piercingResult)
                    {
                        MapObject mapObject = MapSystemWorld.GetMapObjectByBody(result.Shape.Body);

                        if (mapObject != null)
                        {
                            if (mapObject == this)
                            {
                                continue;
                            }
                            if (mapObject == this.AttachedMapObjectParent)
                            {
                                continue;
                            }
                        }

                        obj.Position = result.Position - ray.Direction * .01f;
                        break;
                    }
                }
            }

            Quat   rot             = GetFireRotation(mode.typeMode);
            Radian dispersionAngle = mode.typeMode.DispersionAngle;

            if (dispersionAngle != 0)
            {
                EngineRandom random = World.Instance.Random;

                float halfDir;

                halfDir = random.NextFloatCenter() * dispersionAngle * .5f;
                rot    *= new Quat(new Vec3(0, 0, MathFunctions.Sin(halfDir)),
                                   MathFunctions.Cos(halfDir));
                halfDir = random.NextFloatCenter() * dispersionAngle * .5f;
                rot    *= new Quat(new Vec3(0, MathFunctions.Sin(halfDir), 0),
                                   MathFunctions.Cos(halfDir));
                halfDir = random.NextFloatCenter() * dispersionAngle * .5f;
                rot    *= new Quat(new Vec3(MathFunctions.Sin(halfDir), 0, 0),
                                   MathFunctions.Cos(halfDir));
            }
            obj.Rotation = rot;

            obj.PostCreate();

            //set damage coefficient
            float coef = obj.DamageCoefficient;
            Unit  unit = GetParentUnitHavingIntellect();

            if (unit != null && unit.BigDamageInfluence != null)
            {
                coef *= unit.BigDamageInfluence.Type.Coefficient;
            }
            obj.DamageCoefficient = coef;

            foreach (MapObjectAttachedObject attachedObject in AttachedObjects)
            {
                MapObjectAttachedMesh attachedMesh = attachedObject as MapObjectAttachedMesh;
                if (attachedMesh == null)
                {
                    continue;
                }

                if (attachedMesh.Alias.Equals("Missile"))
                {
                    if (!attachedMesh.Visible)
                    {
                        continue;
                    }
                    else
                    {
                        attachedMesh.Visible = false;
                        break;
                    }
                }
            }
        }
コード例 #28
0
        /// <summary>Overridden from <see cref="Engine.MapSystem.MapObject.OnRender(Camera)"/>.</summary>
        protected override void OnRender(Camera camera)
        {
            base.OnRender(camera);

            //get camera state
            bool playerIntellectFPSCamera = false;
            {
                PlayerIntellect playerIntellect = Intellect as PlayerIntellect;
                if (playerIntellect != null)
                {
                    playerIntellectFPSCamera = playerIntellect.FPSCamera;
                }
            }
            bool fpsCamera          = playerIntellectFPSCamera && camera.Purpose == Camera.Purposes.MainCamera;
            bool mainCameraUpdating = SceneManager.Instance.CurrentUpdatingCamera.Purpose == Camera.Purposes.MainCamera;

            //update first person arms
            MapObjectAttachedMesh firstPersonArmsAttachedMesh =
                GetFirstAttachedObjectByAlias("firstPersonArms") as MapObjectAttachedMesh;

            if (firstPersonArmsAttachedMesh != null)
            {
                if (EntitySystemWorld.Instance.WorldSimulationType != WorldSimulationTypes.Editor && fpsCamera)
                {
                    UpdateFirstPersonArmsAttachedMesh(firstPersonArmsAttachedMesh, camera);
                }
            }

            //update weapon
            if (activeWeapon != null && GameMap.Instance.GameType != GameMap.GameTypes.TPSArcade &&
                GameMap.Instance.GameType != GameMap.GameTypes.PlatformerDemo)
            {
                //update weapon attached objects visibility depending camera type
                activeWeapon.UpdateTPSFPSCameraAttachedObjectsVisibility(fpsCamera);

                //update weapon position. Guns only.
                if (activeWeaponAttachedObject.MapObject is Gun)
                {
                    //guns
                    if (fpsCamera)
                    {
                        if (firstPersonArmsAttachedMesh != null)
                        {
                            Vec3 p;
                            Quat r;
                            Vec3 s;

                            string slotName = activeWeapon.Type.CharacterBoneSlotFirstPersonCamera;
                            if (!string.IsNullOrEmpty(slotName))
                            {
                                MapObjectAttachedMesh.MeshBoneSlot slot = GetBoneSlotFromAttachedMeshes(slotName);
                                if (slot != null)
                                {
                                    slot.GetGlobalTransform(out p, out r, out s);
                                }
                                else
                                {
                                    p = camera.Position;
                                    r = camera.Rotation;
                                    s = new Vec3(1, 1, 1);
                                }
                            }
                            else
                            {
                                p = camera.Position + camera.Rotation * activeWeapon.Type.FPSCameraAttachPosition;
                                r = camera.Rotation;
                                s = new Vec3(1, 1, 1);
                            }

                            activeWeaponAttachedObject.MapObject.SetTransform(p, r, s);
                            activeWeaponAttachedObject.MapObject.SetOldTransform(p, r, s);
                        }
                    }
                    else
                    {
                        //change active weapon position for non animated characters
                        if (activeWeaponAttachedObject.BoneSlot == null)
                        {
                            Vec3  diff     = TurnToPosition - Position;
                            float dirV     = -MathFunctions.ATan(diff.Z, diff.ToVec2().Length());
                            float halfDirV = dirV * .5f;
                            Quat  rot      = new Quat(0, MathFunctions.Sin(halfDirV), 0,
                                                      MathFunctions.Cos(halfDirV));

                            activeWeaponAttachedObject.RotationOffset = rot;
                            activeWeaponAttachedObject.PositionOffset = Type.NotAnimatedWeaponAttachPosition;
                        }
                    }
                }

                //no cast shadows from active weapon in the FPS mode
                foreach (MapObjectAttachedObject weaponAttachedObject in activeWeapon.AttachedObjects)
                {
                    MapObjectAttachedMesh weaponAttachedMesh = weaponAttachedObject as MapObjectAttachedMesh;
                    if (weaponAttachedMesh != null && weaponAttachedMesh.MeshObject != null)
                    {
                        if (weaponAttachedMesh.RemainingTime == 0)
                        {
                            weaponAttachedMesh.MeshObject.CastShadows = !fpsCamera;
                        }
                    }
                }
            }

            //change visibility of attached objects
            {
                foreach (MapObjectAttachedObject attachedObject in AttachedObjects)
                {
                    if (attachedObject == activeWeaponAttachedObject)
                    {
                        //attached weapon is always visible
                        attachedObject.Visible = true;
                    }
                    else if (attachedObject == firstPersonArmsAttachedMesh)
                    {
                        //first person arms is visible only for first person camera. The weapon is also must be activated.
                        attachedObject.Visible = fpsCamera && activeWeaponAttachedObject != null;
                    }
                    else
                    {
                        //hide attached objects for first person camera
                        attachedObject.Visible = !fpsCamera;
                    }
                }

                //hide shadows for first person camera mode
                if (playerIntellectFPSCamera && mainCameraUpdating && camera.Purpose == Camera.Purposes.ShadowMap)
                {
                    foreach (MapObjectAttachedObject attachedObject in AttachedObjects)
                    {
                        attachedObject.Visible = false;
                    }
                }
            }
        }
コード例 #29
0
        private void AttachMeshToEntity()
        {
            attachedMesh = new MapObjectAttachedMesh();
            attachedMesh.CastDynamicShadows = true;
            attachedMesh.MeshName = mesh.Name;

            //don't scale attached mesh
            attachedMesh.UseOwnerScale = false;

            Attach(attachedMesh);

            RecalculateMapBounds();
        }
コード例 #30
0
 void AttachMesh()
 {
     attachedMesh = new MapObjectAttachedMesh();
     attachedMesh.CastDynamicShadows = false;
     attachedMesh.MeshName = mesh.Name;
     Attach( attachedMesh );
 }
コード例 #31
0
        protected override void OnPostCreate(bool loaded)
        {
            base.OnPostCreate(loaded);
            current_gears = Type.CONF.SoundGears.Find(delegate(SSDCType.SSDC_CONF.SoundGear gear)
            {
                return(gear.Number == 0);
            });
            if (EngineApp.Instance.ApplicationType != EngineApp.ApplicationTypes.ResourceEditor)
            {
                if (PhysicsModel == null)
                {
                    Log.Error("Car: Physics model not exists.");
                    return;
                }

                car_body  = PhysicsModel.GetBody("chassis");
                dmd_shape = car_body.GetShape("dmd");
                if (car_body == null)
                {
                    Log.Error("Car: \"chassis\" body not exists.");
                    return;
                }
                if (dmd_shape == null)
                {
                    Log.Error("Car: \"dmd\" shape not exists.");
                    return;
                }
                attached_mesh = GetFirstAttachedObjectByAlias("dmd") as MapObjectAttachedMesh;
                if (attached_mesh == null)
                {
                    Log.Error("Car: mesh by \"dmd\" alias not exists.");
                    return;
                }
                else
                {
                    mesh_name = this.Name;
                    attached_mesh.MeshObject.Mesh.Save("Data\\" + mesh_name + ".mesh");
                    attached_mesh.MeshName = mesh_name + ".mesh";
                    mesh = attached_mesh.MeshObject.Mesh;
                    if (Type.CONF.RandomMaterials.Any())
                    {
                        attached_mesh.MeshObject.SetMaterialNameForAllSubObjects(Type.CONF.RandomMaterials[World.Instance.Random.Next(0, Type.CONF.RandomMaterials.Count)].Path);
                    }
                }

                if (Type.CONF.Deformation)
                {
                    ParsingMesh();
                }
            }
            if (EntitySystemWorld.Instance.WorldSimulationType != WorldSimulationTypes.Editor)
            {
                SubscribeToTickEvent();

                MapObjectAttachedObject[] ortbrake = GetAllAttachedObjectsByAlias("brake");
                for (int i = 0; i < ortbrake.Length; i++)
                {
                    MapObjectAttachedRibbonTrail rt = ortbrake[i] as MapObjectAttachedRibbonTrail;
                    if (rt != null)
                    {
                        rtbrake.Add(rt.RibbonTrail);
                    }
                }
            }

            if (car_body != null)
            {
                car_body.Collision += OnCollision;
            }
        }
コード例 #32
0
ファイル: Weapon.cs プロジェクト: huytd/fosproject
        protected override void OnPostCreate( bool loaded )
        {
            base.OnPostCreate( loaded );

            //get mainMeshObject
            foreach( MapObjectAttachedObject attachedObject in AttachedObjects )
            {
                MapObjectAttachedMesh attachedMeshObject = attachedObject as MapObjectAttachedMesh;
                if( attachedMeshObject != null )
                {
                    if( mainMeshObject == null )
                        mainMeshObject = attachedMeshObject;
                }
            }

            if( fpsMeshMaterialNameEnabled && !string.IsNullOrEmpty( Type.FPSMeshMaterialName ) )
                UpdateMainMeshObjectMaterial();

            AddTimer();
        }
コード例 #33
0
ファイル: Weapon.cs プロジェクト: whztt07/SDK
        protected override void OnPostCreate( bool loaded )
        {
            base.OnPostCreate( loaded );

            //get mainMeshObject
            foreach( MapObjectAttachedObject attachedObject in AttachedObjects )
            {
                MapObjectAttachedMesh attachedMeshObject = attachedObject as MapObjectAttachedMesh;
                if( attachedMeshObject != null )
                {
                    if( mainMeshObject == null )
                        mainMeshObject = attachedMeshObject;
                }
            }

            if( EntitySystemWorld.Instance.WorldSimulationType != WorldSimulationTypes.Editor )
                UpdateTPSFPSCameraAttachedObjectsVisibility( false );

            SubscribeToTickEvent();
        }
コード例 #34
0
        private static Sphere GetSwitchUseAttachedMeshWorldSphere(MapObjectAttachedMesh attachedMesh)
        {
            float radius = 0;

            Bounds meshBounds = attachedMesh.MeshObject.Mesh.Bounds;
            Vec3[] points = null;
            meshBounds.ToPoints(ref points);
            foreach (Vec3 point in points)
            {
                Vec3 p = point * (attachedMesh.SceneNode.Scale * .5f);
                float length = p.Length();
                if (length > radius)
                    radius = length;
            }

            return new Sphere(attachedMesh.SceneNode.GetWorldBounds().GetCenter(), radius);
        }
コード例 #35
0
ファイル: JigsawPuzzlePiece.cs プロジェクト: whztt07/SDK
 void DestroyAttachedMesh()
 {
     if( attachedMesh != null )
     {
         Detach( attachedMesh );
         attachedMesh = null;
     }
 }
コード例 #36
0
ファイル: Switch.cs プロジェクト: whztt07/SDK
 /// <summary>Overridden from <see cref="Engine.EntitySystem.Entity.OnPostCreate(Boolean)"/>.</summary>
 protected override void OnPostCreate( bool loaded )
 {
     base.OnPostCreate( loaded );
     SubscribeToTickEvent();
     useAttachedMesh = GetFirstAttachedObjectByAlias( Type.UseMeshAlias ) as MapObjectAttachedMesh;
 }
コード例 #37
0
ファイル: PlayerCharacter.cs プロジェクト: gsaone/forklift
        /// <summary>Overridden from <see cref="Engine.MapSystem.MapObject.OnRender(Camera)"/>.</summary>
        protected override void OnRender(Camera camera)
        {
            base.OnRender(camera);

            //no update in cubemap generation mode
            if (Map.Instance.CubemapGenerationMode)
            {
                return;
            }

            bool playerIntellectFPSCamera = false;
            {
                PlayerIntellect playerIntellect = Intellect as PlayerIntellect;
                if (playerIntellect != null)
                {
                    playerIntellectFPSCamera = playerIntellect.FPSCamera;
                }
            }
            bool fpsCamera = playerIntellectFPSCamera && RendererWorld.Instance.DefaultCamera == camera;

            if (activeWeapon != null && GameMap.Instance.GameType != GameMap.GameTypes.TPSArcade)
            {
                //FPS mesh material
                activeWeapon.FPSMeshMaterialNameEnabled =
                    fpsCamera && !camera.IsForShadowMapGeneration();

                //update weapon vertical orientation
                if (activeWeaponAttachedObject.MapObject is Gun)
                {
                    //for guns
                    if (fpsCamera)
                    {
                        Vec3 p = camera.Position + camera.Rotation * Type.WeaponFPSAttachPosition;
                        Quat r = camera.Rotation;
                        Vec3 s = new Vec3(1, 1, 1);
                        activeWeaponAttachedObject.MapObject.SetTransform(p, r, s);
                        activeWeaponAttachedObject.MapObject.SetOldTransform(p, r, s);

                        //Vec3 diff = playerIntellect.LookDirection.GetVector();
                        //float dirV = -MathFunctions.ATan( diff.Z, diff.ToVec2().Length() );
                        //float halfDirV = dirV * .5f;
                        //Quat rot = new Quat( 0, MathFunctions.Sin( halfDirV ), 0,
                        //   MathFunctions.Cos( halfDirV ) );
                        //activeWeaponAttachedObject.RotationOffset = rot;
                        //activeWeaponAttachedObject.PositionOffset =
                        //   Type.FPSCameraOffset + Type.WeaponFPSAttachPosition * rot;
                    }
                    else
                    {
                        float dirV;

                        if (EntitySystemWorld.Instance.IsClientOnly())
                        {
                            //client specific
                            dirV = client_weaponVerticalAngle;
                        }
                        else
                        {
                            Vec3 diff = TurnToPosition - Position;
                            dirV = -MathFunctions.ATan(diff.Z, diff.ToVec2().Length());
                        }

                        float halfDirV = dirV * .5f;
                        Quat  rot      = new Quat(0, MathFunctions.Sin(halfDirV), 0,
                                                  MathFunctions.Cos(halfDirV));

                        activeWeaponAttachedObject.RotationOffset = rot;
                        activeWeaponAttachedObject.PositionOffset = Type.WeaponAttachPosition;
                    }
                }
                else
                {
                    //for melee weapons
                    activeWeaponAttachedObject.RotationOffset = Quat.Identity;
                    activeWeaponAttachedObject.PositionOffset = Vec3.Zero;
                }

                //no cast shadows from active weapon in the FPS mode
                foreach (MapObjectAttachedObject weaponAttachedObject in activeWeapon.AttachedObjects)
                {
                    MapObjectAttachedMesh weaponAttachedMesh = weaponAttachedObject as MapObjectAttachedMesh;
                    if (weaponAttachedMesh != null && weaponAttachedMesh.MeshObject != null)
                    {
                        if (weaponAttachedMesh.RemainingTime == 0)
                        {
                            weaponAttachedMesh.MeshObject.CastShadows = !fpsCamera;
                        }
                    }
                }
            }

            //only weapon visible in the FPS mode
            foreach (MapObjectAttachedObject attachedObject in AttachedObjects)
            {
                attachedObject.Visible = !fpsCamera || attachedObject == activeWeaponAttachedObject;
            }

            //no cast shadows in the FPS mode
            if (camera.IsForShadowMapGeneration() && playerIntellectFPSCamera)
            {
                foreach (MapObjectAttachedObject attachedObject in AttachedObjects)
                {
                    attachedObject.Visible = false;
                }
            }
        }
コード例 #38
0
 /// <summary>Overridden from <see cref="Engine.EntitySystem.Entity.OnPostCreate(Boolean)"/>.</summary>
 protected override void OnPostCreate(bool loaded)
 {
     base.OnPostCreate(loaded);
     SubscribeToTickEvent();
     useAttachedMesh = GetFirstAttachedObjectByAlias(Type.UseMeshAlias) as MapObjectAttachedMesh;
 }
コード例 #39
0
ファイル: RTSBuilding.cs プロジェクト: whztt07/SDK
 void DestroyProductUnitAttachedMesh()
 {
     if( productUnitAttachedMesh != null )
     {
         Detach( productUnitAttachedMesh );
         productUnitAttachedMesh = null;
     }
 }
コード例 #40
0
 private void DetachMeshFromEntity()
 {
     if (attachedMesh != null)
     {
         Detach(attachedMesh);
         attachedMesh = null;
     }
 }