void Awake() { instance = this; PopulatePlatformArray(); navGraph = new Dictionary <Platform, ArrayList> (); StartCoroutine(MaintainNavGraph()); }
public void MapNavigate_Navigate_Returns_Number_Of_Trees_Encountered(int x, int y, int expectedResult) { // Act var actualResult = MapNavigator.Navigate(_map, x, y); // Assert Assert.AreEqual(expectedResult, actualResult); }
void Start() { playerController = GetComponent <PlayerController> (); mapNavigator = MapNavigator.instance; dead = false; destination = transform.position; StartCoroutine(MoveToSafePlatform()); StartCoroutine(RandomMovement()); }
void Start() { playerController = GetComponent <PlayerController> (); mapNavigator = MapNavigator.instance; destination = transform.position; StartCoroutine(MoveToSafePlatform()); StartCoroutine(RandomMovement()); StartCoroutine(TrackClosestPlayer()); StartCoroutine(AlternateTargeting()); StartCoroutine(AttackTarget()); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this); } }
private void GetMatchingPositionsOnDirection(BoardCellType cellType, MapPosition position, MapNavigator directionNavigator, IList <MapPosition> matchingPositions) { MapPosition currentPosition = position; do { currentPosition = directionNavigator.Next(currentPosition); if (!this.GameBoard.IsPositionOnMap(currentPosition)) { break; } if (this.GameBoard[currentPosition].CellType != cellType) { break; } matchingPositions.Add(currentPosition); } while (true); }
private bool TryGetWinPositionsOnDirections(BoardCellType value, MapPosition position, MapNavigator direction, MapNavigator oppositeDirection, out IEnumerable <MapPosition> winPositions) { IList <MapPosition> potentialWinPositions = new List <MapPosition>(); potentialWinPositions.Add(position); GetMatchingPositionsOnDirection(value, position, direction, potentialWinPositions); GetMatchingPositionsOnDirection(value, position, oppositeDirection, potentialWinPositions); if (potentialWinPositions.Count >= this.WinSequenceSize) { winPositions = potentialWinPositions; return(true); } winPositions = null; return(false); }
void Awake() { instance = this; PopulatePlatformArray(); navGraph = new Dictionary <Platform, ArrayList> (); }