public MapSelectionDropdown(AdvancedDropdownState state, GameInfo_Volume[] gameVolumes, Game game) : base(state) { GameVolumes = gameVolumes; LevelNames = MapNames.GetMapNames(game) ?? new Dictionary <int, Dictionary <int, string> >(); WorldNames = MapNames.GetWorldNames(game) ?? new Dictionary <int, string>(); minimumSize = new Vector2(50, 400f); }