protected internal override bool MouseMoveCore(MapMouseMoveEventArgs e) { // This is for the MiniMap: // Inform the MiniMap that the selected village changed so that // the minimap still pinpoints what we hover while the main map // keeps track of just the AttackPlans if (e.Village != null) { if (_hoverVillage != e.Village) { _map.EventPublisher.SelectVillages(this, e.Village, VillageTools.SelectVillage); _hoverVillage = e.Village; return(true); } } if (e.Village == null && _hoverVillage != null) { _map.EventPublisher.Deselect(this); _hoverVillage = null; return(true); } return(false); }
/// <summary> /// Make the ActiveRectangle move with the mouse. /// Display informative tooltip. /// </summary> protected internal override bool MouseMoveCore(MapMouseMoveEventArgs e) { if (_showHelpTooltip && _lastTooltipLocation != e.Location) { _lastTooltipLocation = e.Location; _map.ShowTooltip(ControlsRes.ActiveRectangleManipulator_HelpTitle, ControlsRes.ActiveRectangleManipulator_Help); } CalculateActiveRectanglePosition(e.Location.X, e.Location.Y); return(true); }
/// <summary> /// Add points to the polygon /// </summary> protected internal override bool MouseMoveCore(MapMouseMoveEventArgs e) { if (e.MouseEventArgs.Button == MouseButtons.Left && _isDragging) { Point currentMap = CreateGamePoint(e.MouseEventArgs.Location); if (_lastPosition != currentMap) { _lastPosition = currentMap; SetMapCenter(); } } return(false); }
protected internal override bool MouseMoveCore(MapMouseMoveEventArgs e) { // Draw a rectangle around what would be seen on MouseDown on the mainmap Rectangle mainMapGameRectangle = _mainMap.Display.GetGameRectangle(); _currentLocationMainMapRectangle = _map.Display.GetMapRectangle(mainMapGameRectangle); _currentLocationMainMapRectangle = new Rectangle( e.Location.X - _currentLocationMainMapRectangle.Value.Width / 2, e.Location.Y - _currentLocationMainMapRectangle.Value.Height / 2, _currentLocationMainMapRectangle.Value.Width, _currentLocationMainMapRectangle.Value.Height); return(true); }
public bool MouseMoveCore(MapMouseMoveEventArgs e) { if (_fullControllManipulator != null) { return(_fullControllManipulator.MouseMoveCore(e)); } else { bool redraw = false; foreach (ManipulatorBase m in _manipulators) { redraw |= m.MouseMoveCore(e); } return(redraw); } }
protected internal override bool MouseMoveCore(MapMouseMoveEventArgs e) { if (e.Village != null && _pinPointedVillage == null && _unpinpointedVillage != e.Village) { if (_selectedVillage != e.Village) { _map.EventPublisher.SelectVillages(this, e.Village, VillageTools.SelectVillage); _selectedVillage = e.Village; _unpinpointedVillage = null; return(true); } } if (e.Village == null && _pinPointedVillage == null && _selectedVillage != null) { _selectedVillage = null; _map.EventPublisher.Deselect(this); return(true); } return(false); }
private void FindClosestPoint(MapMouseMoveEventArgs e) { MemoryLayer closetPointLayer = Map1.FindLayer <MemoryLayer>("ClosetPointLayer"); if (closetPointLayer == null) { closetPointLayer = new MemoryLayer { Name = "ClosetPointLayer" }; closetPointLayer.Styles.Add(new SymbolStyle(SymbolType.Circle, GeoColor.FromHtml("#AA3F8CB4"), GeoColors.White)); Map1.AddDynamicLayers("ClosestPointOverlay", closetPointLayer); } GeoPoint closestPoint = highlightFeature.Geometry.GetClosestPointTo(new GeoPoint(e.WorldCoordinate)); closetPointLayer.Features.Clear(); if (closestPoint != null) { closetPointLayer.Features.Add(new Feature(closestPoint)); Map1.Refresh("ClosestPointOverlay"); } }
/// <summary> /// Add points to the polygon /// </summary> protected internal override bool MouseMoveCore(MapMouseMoveEventArgs e) { if (e.MouseEventArgs.Button == MouseButtons.Left) { Point currentMap = e.MouseEventArgs.Location; if (Control.ModifierKeys.HasFlag(Keys.Control)) { currentMap.X = _lastAddedMapLocation.X; } if (Control.ModifierKeys.HasFlag(Keys.Shift)) { currentMap.Y = _lastAddedMapLocation.Y; } if (_activePolygon != null && _activePolygon.Drawing && CanAddPointToPolygon(_lastAddedMapLocation, currentMap)) { // Add extra point to the polygon _activePolygon.Add(currentMap); _lastAddedMapLocation = currentMap; return(true); } } return(false); }
internal protected virtual bool MouseMoveCore(MapMouseMoveEventArgs e) { return(false); }