コード例 #1
0
 public static void ChangeShowState()
 {
     Main.instance.terrainMat.SetFloat("_BorderMod", showstate?1:0);
     for (int i = 0; i < state.Count; i++)
     {
         state[i].SetNameStatus(!showstate);
         foreach (Army army in state[i].army)
         {
             if (!army.Fogged)
             {
                 army.Active = !showstate;
             }
         }
     }
     for (int i = 0; i < regions.Count; i++)
     {
         regions[i].StateBorder = showstate;
     }
     if (Main.mapMode == MapMode.Terrain)
     {
         if (showstate)
         {
             Main.instance.Trees.gameObject.SetActive(false);
         }
         else
         {
             Main.instance.Trees.gameObject.SetActive(true);
             foreach (Transform tree in Main.instance.Trees)
             {
                 MapMetrics.UpdateTree(tree.gameObject);
             }
         }
     }
 }
コード例 #2
0
ファイル: Main.cs プロジェクト: Einsich/Map-Generator
    public void SetMapMode(MapMode mode)
    {
        if (mode == mapMode)
        {
            return;
        }
        if (mode == MapMode.Terrain)
        {
            terrainMat.SetFloat("_TerrainMode", 1);
            if (!CameraController.showstate)
            {
                Trees.gameObject.SetActive(true);
                foreach (Transform tree in Trees)
                {
                    MapMetrics.UpdateTree(tree.gameObject);
                }
            }
        }

        if (mode == MapMode.Politic)
        {
            terrainMat.SetTexture("_MainTex", regionMap);
            terrainMat.SetTexture("_OccupeMap", occupationMap);
            terrainMat.SetFloat("_TerrainMode", 0);
            Trees.gameObject.SetActive(false);
        }

        mapMode = mode;
    }