コード例 #1
0
    public void clearObjects(MapLineGenerator mlg)
    {
        //Clear old path objects
        foreach (SpriteRenderer sr in drawnLines)
        {
            Destroy(sr.gameObject);
        }
        drawnLines.Clear();

        //Reset variables
        targetCount  = 0;
        currentCount = 0;
        targetSize   = new Vector2(0, 1);
    }
コード例 #2
0
 public void checkReveal(MapLineGenerator mlg, int revealedCount)
 {
     currentMLG   = mlg;
     targetCount  = revealedCount;
     this.enabled = true;
 }