public void clearObjects(MapLineGenerator mlg) { //Clear old path objects foreach (SpriteRenderer sr in drawnLines) { Destroy(sr.gameObject); } drawnLines.Clear(); //Reset variables targetCount = 0; currentCount = 0; targetSize = new Vector2(0, 1); }
public void checkReveal(MapLineGenerator mlg, int revealedCount) { currentMLG = mlg; targetCount = revealedCount; this.enabled = true; }