public static Color32 GetBlockLight(int x, int y, int z) { byte light = lightOutput[MapLight.GetLightSafe(x, y, z)]; byte sun = lightOutput[MapLight.GetSunlightSafe(x, y, z)]; return(new Color32(light, light, light, sun)); }
public static Color32 GetBlockLight(Vector3i pos) { byte light = lightOutput[MapLight.GetLightSafe(pos.x, pos.y, pos.z)]; byte sun = lightOutput[MapLight.GetSunlightSafe(pos.x, pos.y, pos.z)]; return(new Color32(light, light, light, sun)); }