private void Start() { Instance = this; layout = new MapLayout(); layout.Init(roomSize.x, roomSize.y); layout.GenerateLayout(); SpawningRoom(); }
private void Update() { if (Input.GetKeyDown(KeyCode.Space)) { parent.DestroyChildrens(); parent.localScale = Vector3.one; layout = new MapLayout(); layout.Init(roomSize.x, roomSize.y); layout.GenerateLayout(); SpawningRoom(); } }