public void GameOverClear() { stockDictionary.Clear(); names.Clear(); feedback = null; stockDictionary = null; }
public void GameSetReset() { feedback = null; moneyLog = money.ToString(); }
public void RemoveFeedbackListener(MapInvestmentFeedback feedback) { this.feedback -= feedback; }
public void RemoveAllFeedbackListener() { this.feedback = null; }
public void AddFeedbackListener(MapInvestmentFeedback feedback) { this.feedback += feedback; }