コード例 #1
0
        /// <summary>
        /// Handler for changes in the active measurer's geometry
        /// </summary>
        /// <param name="sender">The sender of the changed geometry</param>
        /// <param name="geometry">The new geometry</param>
        void MeasurerFeatureGeometryChanged(LiteMapMeasurerBase sender, System.Collections.Generic.List <FrameworkElement> geometry)
        {
            if (_interactionLayer != null)
            {
                _interactionLayer.Clear();

                foreach (var element in geometry)
                {
                    _interactionLayer.Add(element);
                }
            }
        }
コード例 #2
0
        /// <summary>
        /// Handle the double click event
        /// </summary>
        /// <param name="sender">The mapViewModel</param>
        /// <param name="args">The mouse event args</param>
        protected override void OnMouseLeftButtonDoubleClick(MapViewModel sender, MapMouseEventArgs args)
        {
            base.OnMouseLeftButtonDoubleClick(sender, args);

            _interactionLayer = args.InteractionLayer;

            // Detiene el trazo y limpia las geometrías
            _interactionLayer.Clear();
            _geometry.Clear();

            // We've handled the double click event
            args.Handled = true;
        }
コード例 #3
0
        /// <summary>
        /// The mouse leftButton is up
        /// </summary>
        /// <param name="sender">The mapViewModel</param>
        /// <param name="args">The mouse event args</param>
        protected override async void OnMouseLeftButtonUp(MapViewModel sender, MapMouseEventArgs args)
        {
            _interactionLayer = args.InteractionLayer;


            // By default, add the coordinate if the mouse was not down
            bool addCoordinate = !IsMouseDown;

            if (IsMouseDown)
            {
                // Only add the coordinate, when there is enough spacing between coordinates
                addCoordinate = Math.Abs(_lastMouseMoveX - _mouseDownX) < 3 && Math.Abs(_lastMouseMoveY - _mouseDownY) < 3;
            }

            // Now, actually add the coordinate
            if (addCoordinate)
            {
                _interactionLayer.Clear();
                _geometry.Clear();

                SpatialEye.Framework.Geometry.Coordinate co = new SpatialEye.Framework.Geometry.Coordinate(args.X, args.Y);
                Brush estilo = new SolidColorBrush(Colors.Red);
                _geometry.Add(AnnotationFor(Map.CoordinateSystem, co, 0.0, estilo, 20, 0, TextAlignment.Center, 0));

                var geometryService = ServiceLocator.Current.GetInstance <IGeometryService>();

                SpatialEye.Framework.Geometry.CoordinateSystems.EpsgCoordinateSystemReference WGS84CoordinateSystem = new SpatialEye.Framework.Geometry.CoordinateSystems.EpsgCoordinateSystemReference {
                    SRId = 4326, Name = "WGS 84"
                };
                Map.PixelToWorldTransform.Convert(co);
                //var co2 = await GeometryManager.Instance.TransformAsync(co, Map.CoordinateSystem.EPSGCode, WGS84CoordinateSystem.SRId);
                var co2 = geometryService.TransformAsync(co, Map.CoordinateSystem.EPSGCode, WGS84CoordinateSystem.SRId).Result;

                _strLatitud  = (co2.Y).ToString("00.0000000");
                _strLongitud = (co2.X).ToString("00.0000000");


                //Si es el primer trazo
                //if (_viewModel.Latitud == string.Empty && _viewModel.Longitud == string.Empty)
                //{
                _viewModel.Latitud  = _strLatitud.Replace(",", ".");
                _viewModel.Longitud = _strLongitud.Replace(",", ".");
                //}
                //else
                //{
                //   _viewModel.Latitud =  _viewModel.Latitud + "," + _strLatitud;
                //    _viewModel.Longitud =  _viewModel.Longitud + "," + _strLongitud;
                //  }



                foreach (var element in _geometry)
                {
                    _interactionLayer.Add(element);
                }
            }

            // Mouse is no longer down
            IsMouseDown = false;

            // We have handled the event
            args.Handled = true;
            base.OnMouseLeftButtonUp(sender, args);
        }