/// <summary> /// Opens the map UI /// </summary> /// <returns><c>true</c>, if map was opened, <c>false</c> otherwise.</returns> public bool OpenMap() { MapInteraction.UpdateMap(GameWorldController.instance.LevelNo); if (GameWorldController.instance.getMus() != null) { GameWorldController.instance.getMus().InMap = true; } UWHUD.instance.MessageScroll.Clear(); UWHUD.instance.ContextMenu.text = ""; UWHUD.instance.RefreshPanels(UWHUD.HUD_MODE_MAP); return(true); }
/// <summary> /// Opens the map UI /// </summary> /// <returns><c>true</c>, if map was opened, <c>false</c> otherwise.</returns> public bool OpenMap() { UWCharacter.Instance.playerMotor.jumping.enabled = false; MapInteraction.UpdateMap(GameWorldController.instance.LevelNo); WindowDetectUW.InMap = true; if (_RES != GAME_UW2) { if (GameWorldController.instance.getMus() != null) { GameWorldController.instance.getMus().InMap = true; } } UWHUD.instance.MessageScroll.Clear(); UWHUD.instance.ContextMenu.text = ""; UWHUD.instance.RefreshPanels(UWHUD.HUD_MODE_MAP); return(true); }
/// <summary> /// Opens the map UI /// </summary> /// <returns><c>true</c>, if map was opened, <c>false</c> otherwise.</returns> public bool OpenMap(int levelno) { Time.timeScale = 0f; WindowDetectUW.InMap = true; UWHUD.instance.RefreshPanels(UWHUD.HUD_MODE_MAP); UWCharacter.Instance.playerMotor.jumping.enabled = false; MapInteraction.UpdateMap(levelno); if (_RES != GAME_UW2) { if (MusicController.instance != null) { MusicController.instance.InMap = true; } } UWHUD.instance.MessageScroll.Clear(); UWHUD.instance.ContextMenu.text = ""; return(true); }
public void OnClick() { MapInteraction.instance.CurrentWorld = world; MapInteraction.UpdateMap((int)world); }