コード例 #1
0
            void PlaceDoor(Vector3 _spawnPos, bool _door, GameObject _doorSpawn)
            {
                // check whether its a door or wall, then spawn
                m_DoorCoords.Add(_spawnPos);

                if (_door)
                {
                    m_WorldInstance.InstantiateMapTile(_doorSpawn, _spawnPos, m_RoomRootTransform, m_Level);
                }
                else
                {
                    m_WorldInstance.InstantiateMapTile(doorWall, _spawnPos, m_RoomRootTransform, m_Level);
                }
            }