private int GetTextureId(MapInfosManager.MapType mapType) { switch (mapType) { case MapInfosManager.MapType.Grass: return(0); case MapInfosManager.MapType.Mountain: return(1); case MapInfosManager.MapType.Sand: return(2); case MapInfosManager.MapType.Water: return(3); default: return(-1); } }
public CaseInfos(MapInfosManager.MapType type, float newheight) { mapType = type; height = newheight; }