public override void Use(Player p, string message, CommandData data) { string[] args = message.SplitSpaces(); bool env = args[0].CaselessEq("env"); string map = env ? (args.Length > 1 ? args[1] : "") : args[0]; Level lvl = map.Length == 0 ? p.level : null; MapInfoData mapData = new MapInfoData(); if (lvl == null) { if (!GetFromMap(p, mapData, map)) { return; } } else { mapData.FromOnlineLevel(lvl); } if (env) { ShowEnv(p, mapData, mapData.Config); } else { ShowNormal(p, mapData, mapData.Config); } }
public override void Use(Player p, string message) { string[] args = message.Split(' '); string level; bool env = args[0].CaselessEq("env"); level = env ? (args.Length > 1 ? args[1] : "") : args[0]; Level lvl = level == "" ? p.level : LevelInfo.Find(level); MapInfoData data = new MapInfoData(); if (lvl != null) { data.FromOnlineLevel(lvl); } else { string map = LevelInfo.FindMapMatches(p, level); if (map == null) { return; } data.FromOfflineLevel(map); } if (env) { ShowEnv(p, data); } else { ShowNormal(p, data); } }
bool GetFromMap(Player p, MapInfoData data, string map) { map = Matcher.FindMaps(p, map); if (map == null) { return(false); } Level lvl = LevelInfo.FindExact(map); if (lvl != null) { data.FromOnlineLevel(lvl); } else { data.FromOfflineLevel(map); } return(true); }
public override void Use(Player p, string message) { string[] args = message.Split(' '); string level; bool env = args[0].CaselessEq("env"); level = env ? (args.Length > 1 ? args[1] : "") : args[0]; bool perms = args[0].CaselessEq("perms"); level = perms ? (args.Length > 1 ? args[1] : "") : args[0]; Level lvl = level == "" ? p.level : LevelInfo.Find(level); MapInfoData data = new MapInfoData(); if (lvl != null) { data.FromOnlineLevel(lvl); } else if (LevelInfo.ExistsOffline(level)) { data.FromOfflineLevel(level); } else { Player.SendMessage(p, "Could not find specified level."); return; } if (env) { ShowEnv(p, data); } else if (perms) { ShowPermissions(p, data); } else { ShowNormal(p, data); } }
public override void Use(Player p, string message) { Level lvl = message == "" ? p.level : LevelInfo.Find(message); MapInfoData data = new MapInfoData(); if (lvl != null) { data.FromOnlineLevel(lvl); } else if (LevelInfo.ExistsOffline(message)) { data.FromOfflineLevel(message); } else { Player.SendMessage(p, "Could not find specified level."); return; } Player.SendMessage(p, "&b" + data.name + "%S: Width=" + data.Width + " Height=" + data.Height + " Depth=" + data.Length); string physicsState = CmdPhysics.states[data.physics]; Player.SendMessage(p, "Physics are " + physicsState + Server.DefaultColor + " on &b" + data.name); Player.SendMessage(p, "Build rank = " + Group.findPerm(data.build).color + Group.findPerm(data.build).trueName + " %S: Visit rank = " + Group.findPerm(data.visit).color + Group.findPerm(data.visit).trueName); Player.SendMessage(p, "BuildMax Rank = " + Group.findPerm(data.buildmax).color + Group.findPerm(data.buildmax).trueName + " %S: VisitMax Rank = " + Group.findPerm(data.visitmax).color + Group.findPerm(data.visitmax).trueName); string gunStatus = data.guns ? "&aonline" : "&coffline"; Player.SendMessage(p, "&cGuns &eare " + gunStatus + " &eon " + data.name + "."); if (Directory.Exists(Server.backupLocation + "/" + data.name)) { int latestBackup = Directory.GetDirectories(Server.backupLocation + "/" + data.name).Length; DateTime time = Directory.GetCreationTime(LevelInfo.BackupPath(data.name, latestBackup.ToString())); Player.SendMessage(p, "Latest backup: &a" + latestBackup + " %Sat &a" + time.ToString("yyyy-MM-dd HH:mm:ss")); } else { Player.SendMessage(p, "No backups for this map exist yet."); } if (data.terrainUrl != "") { Player.SendMessage(p, "TexturePack: %b" + data.terrainUrl); } else { Player.SendMessage(p, "No textures for this map exist yet."); } const string format = "Colors: Fog {0}, Sky {1}, Clouds {2}, Sunlight {3}, Shadowlight {4}"; Player.SendMessage(p, String.Format(format, Color(data.Fog), Color(data.Sky), Color(data.Clouds), Color(data.Light), Color(data.Shadow))); Player.SendMessage(p, "Water Level: %b" + data.EdgeLevel + "%S, Clouds height: %b" + data.CloudsHeight + "%S, Max fog distance: %b" + data.MaxFogDistance); Player.SendMessage(p, "Edge Block: %b" + data.EdgeBlock + "%S, Horizon Block: %b" + data.HorizonBlock); }