public override void Draw() { GV.Graphics.GraphicsDevice.SetRenderTarget(screenBackBuffer); GV.Graphics.GraphicsDevice.Clear(Color.Black); GV.SpriteBatch.Begin(); //GV.SpriteBatch.Draw(Textures.px, new Rectangle(0, 0, GV.GameSize.X, GV.GameSize.Y), Color.White); //Draw Map mapHandler.DrawMap(); //Draw Objects mapHandler.DrawObjects(); GV.SpriteBatch.End(); GV.Graphics.GraphicsDevice.SetRenderTarget(null); }