public void InitialiseUI() { cardDisplayArea.SetActive(false); menuPopup.SetActive(false); cardChoiceUI.gameObject.SetActive(false); divinateUI.gameObject.SetActive(false); alterFateUI.gameObject.SetActive(false); backgroundFade.SetActive(false); keyDisplay.SetActive(false); rngDisplay.SetActive(false); ruleDisplay.SetActive(false); CurrentMapFilter = MapGrid.MapFilters.Terrain; var counter = 0; foreach (var playerBar in playerUIBars) { playerBar.InitialisePlayerBar(counter); counter++; } actionButtonText.text = "Start Game"; currentRoundText.text = GameManager.instance.CurrentGamePhase.GetEnumDescription(); effectBarUI.RefreshEffectList(); }
public void ShowMapKeyOfType(MapGrid.MapFilters mapFilter = MapGrid.MapFilters.Colour) { if (GameManager.instance.sceneManager.ActiveScene == SceneList.GameplayScene) { gameplayUI.ShowKeyOfFilter(mapFilter); } else { throw new Exception("Not a valid scene to show map key"); } }
public void ShowKeyOfFilter(MapGrid.MapFilters mapFilter = MapGrid.MapFilters.Colour) { if (mapFilter == MapGrid.MapFilters.Colour) { keyDisplay.SetActive(false); GameManager.instance.mapGrid.SwitchMapFilter(mapFilter); } else { keyDisplay.SetActive(true); mapKey.ChangeMapFilter((int)mapFilter); } }
public void ShowMapKey() { keyDisplay.SetActive(!keyDisplay.activeSelf); if (keyDisplay.activeSelf) { mapKey.ChangeMapFilter((int)CurrentMapFilter); } else { CurrentMapFilter = mapKey.CurrentFilter; GameManager.instance.mapGrid.SwitchMapFilter(MapGrid.MapFilters.Colour); } }
/// <summary> /// /// Refresh the key to display the correct elements /// /// </summary> /// <param name="objectiveList">Only required if the key elements are for an objective map</param> public void RefreshKey(MapGrid.MapFilters keyType, List <Objective> objectiveList = null) { noKeyText.SetActive(false); GameManager.DestroyAllChildren(keyColourParent); CurrentFilter = keyType; //Constructs the key detail list based on the type of filter utilised. Key Detail requires a name and colour var keyDetailList = new List <KeyDetails>(); switch (keyType) { case MapGrid.MapFilters.Terrain: foreach (var terrainKey in Enum.GetValues(typeof(TerrainTypes)).Cast <TerrainTypes>()) { keyDetailList.Add(new KeyDetails() { KeyColour = GameManager.instance.colourManager.GetTerrainColour(terrainKey), KeyText = terrainKey.ToString(), }); } break; case MapGrid.MapFilters.Deployment: for (int i = 0; i < NUM_PLAYERS; i++) { keyDetailList.Add(new KeyDetails() { KeyColour = GameManager.instance.colourManager.GetPlayerColour(i), KeyText = $"Player {i + 1}", }); } break; case MapGrid.MapFilters.Objective: foreach (var objective in objectiveList) { keyDetailList.Add(new KeyDetails() { KeyColour = objective.Color, KeyText = objective.Name, }); } if (objectiveList.Count == 0) { noKeyText.SetActive(true); } break; //Other cases have no key case MapGrid.MapFilters.Colour: default: noKeyText.SetActive(true); break; } //Create each element in the key foreach (var key in keyDetailList) { var keyObject = Instantiate(keyColourPrefab, keyColourParent.transform); keyObject.GetComponent <KeyColourObject>().RefreshKeyElement(key.KeyColour, key.KeyText); } keyScrollView.vertical = keyDetailList.Count > 6; }
private void Start() { CurrentFilter = MapGrid.MapFilters.Colour; }