private static void OpenWindow() { MapGeneratorEditor window = GetWindow <MapGeneratorEditor>(); window.maxSize = SIZE; window.minSize = SIZE; window.Show(); }
public override void OnInspectorGUI() { DrawDefaultInspector(); MapGeneratorEditor myScript = (MapGeneratorEditor)target; if (GUILayout.Button("Generate Map")) { myScript.GenerateMap(); } if (GUILayout.Button("Generate Map (Matching Squares)")) { myScript.GenerateMap2(); } }