private int typesOfObjects = 3; // 0 is Good, 1 is Bad, 2 is Obstacle void Start() { mapGenerator = GameObject.FindGameObjectWithTag("MapGenerator").GetComponent <MapGenerator>(); gameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMotor>(); playerRunningSpeed = player.GetRunningSpeed(); mapTileLength = mapGenerator.TileLength(); initialTilesTotalLength = mapTileLength * mapGenerator.AmountOfTiles(); SpawnInitialItems(); }