void CmdUserGenerateMapPiece(GameObject piece) { if (mapGenerator.isFrontPiece(piece)) { mapGenerator.GenerateMapPiece(); } }
void UserGenerateMapPiece(Notification data) { GameObject piece = (GameObject)data.data; if (mapGenerator.isFrontPiece(piece)) { Debug.Log("User Generated a new piece"); userGenerated = true; mapGenerator.GenerateMapPiece(); } }