protected override void FnEvent2F(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "A sign on the portal says, 'Entrance to the Gallery'."); TeleportParty(player, type, doMsgs, 6, 1, 195, Direction.West); }
protected override void FnEvent17(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "You step into a pool of lava."); DoDamage(player, type, doMsgs, GetHealthMax(player, type, doMsgs)); }
protected override void FnEvent01(TwPlayerServer player, MapEventType type, bool doMsgs) { TeleportParty(player, type, doMsgs, 9, 1, 113, Direction.East); }
protected override void FnEvent13(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "To the west you see the General Store; to the east, the Magic Shop."); }
protected override void FnEvent15(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "Hocus Pocus Stables"); }
protected override void FnEvent0E(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "You marvel at the splendor of this wizard's home."); }
protected override void FnEvent11(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "You enter a modest home."); }
protected override void FnEvent3F(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "This is the Ingress to the Night Elves' Domain. The southern gateway will take you back to the Main Entrance."); }
protected override void FnEvent40(TwPlayerServer player, MapEventType type, bool doMsgs) { TeleportParty(player, type, doMsgs, 1, 1, 222, Direction.North); }
protected override void FnEvent3B(TwPlayerServer player, MapEventType type, bool doMsgs) { FntnPic(player, type, doMsgs); ShowText(player, type, doMsgs, "The fresh waters of Sunrise Fountain restore your mana."); ModifyMana(player, type, doMsgs, 5000); }
protected override void FnEvent3C(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "Enter the Rat Race."); TeleportParty(player, type, doMsgs, 6, 3, 241, Direction.West); }
protected override void FnEvent03(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "You step into a stream of lava."); DamXit(player, type, doMsgs); }
protected override void FnEvent37(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "On the plaque you see EPRY."); }
protected override void FnEvent32(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "You lose your footing on a loose rock and your bag of gold falls to the ground."); ShowText(player, type, doMsgs, "You manage to gather all but 1000 pieces, which fall through cracks in the floor."); ModifyGold(player, type, doMsgs, -1000); }
private void WallBlock(TwPlayerServer player, MapEventType type, bool doMsgs) { SetWallBlock(player, type, doMsgs, GetTile(player, type, doMsgs), GetFacing(player, type, doMsgs)); }
protected override void FnEvent44(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "You find a sheet of music with a song written in the key of C. The lyrics tell of two areas where race is the key to discovering treasure."); }
private void FntnPic(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowPortrait(player, type, doMsgs, FOUNTAIN); }
protected override void FnEvent05(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "You lose your footing and tumble down a slope, landing safely in the Infirmary."); TeleportParty(player, type, doMsgs, 5, 1, 61, Direction.West); }
protected override void FnEvent10(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "To the west is the Alchemy Shop; to the east, the Armory."); }
protected override void FnEvent06(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "You step into a pit and fall to your death."); DamXit(player, type, doMsgs); }
protected override void FnEvent12(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowPortrait(player, type, doMsgs, ELFRANGER); ShowText(player, type, doMsgs, "You pass a resident tending the garden where the wizards grow ingredients for their spells."); }
private void Skey(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "The key is made of bone. The grasp is shaped like a skull and the shaft like two crossed, bony arms."); }
protected override void FnEvent14(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "A sign reads -"); ShowText(player, type, doMsgs, "'See the town clerk for information on training.'"); }
private void EmptyRoom(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "The room is empty."); }
protected override void FnEvent16(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "A plaque reads -"); ShowText(player, type, doMsgs, "'Items at the shops are not free.'"); }
private void DoorHere(TwPlayerServer player, MapEventType type, bool doMsgs) { SetWallItem(player, type, doMsgs, DOOR, GetTile(player, type, doMsgs), GetFacing(player, type, doMsgs)); }
protected override void FnEvent18(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "The pit is bottomless."); DoDamage(player, type, doMsgs, GetHealthMax(player, type, doMsgs)); }
private void DamXit(TwPlayerServer player, MapEventType type, bool doMsgs) { DoDamage(player, type, doMsgs, GetHealthMax(player, type, doMsgs)); }
protected override void FnEvent1A(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "Hocus Pocus Herb Garden"); }
protected override void FnEvent2C(TwPlayerServer player, MapEventType type, bool doMsgs) { ShowText(player, type, doMsgs, "You can hear the rushing waters of Lake Despair."); TeleportParty(player, type, doMsgs, 5, 1, 147, Direction.North); }