void OnWizardCreate() { var action = MapEventActionManager.CreateAction <HideUIAction> (Selection.activeGameObject, Example.MapEventAction.Type.HIDE_UI, UIName); action.uiName = UIName; Selection.activeGameObject = action.gameObject; }
void OnWizardCreate() { var action = MapEventActionManager.CreateAction <PlayStoryAction> (Selection.activeGameObject, Example.MapEventAction.Type.PLAY_SEQUENCE, sequeueName); action.sequeueName = sequeueName; Selection.activeGameObject = action.gameObject; }
static void CreateStopGuideAction() { var action = MapEventActionManager.CreateAction <UserGuideAction>(Selection.activeGameObject, Example.MapEventAction.Type.BEGIN_GUIDE, null); action.begin = false; Selection.activeGameObject = action.gameObject; }
void OnWizardCreate() { var action = MapEventActionManager.CreateAction <ShowWayPointAction> (Selection.activeGameObject, Example.MapEventAction.Type.SHOW_WAYPOINT, wayPointId); action.wayPointId = wayPointId; Selection.activeGameObject = action.gameObject; }
static void CreateExecuteEventAction() { var action = MapEventActionManager.CreateAction <ExecuteEventAction> (Selection.activeGameObject, Example.MapEventAction.Type.EXECUTE_EVENT, null); Selection.activeGameObject = action.gameObject; }
static void CreateSubmitDungenonAction() { var action = MapEventActionManager.CreateAction <SubmitDungenonAcion>(Selection.activeGameObject, Example.MapEventAction.Type.SUBMIT_DUNGENON, null); Selection.activeGameObject = action.gameObject; }
static void CreateChangeAudioAction() { var action = MapEventActionManager.CreateAction <ChangeAudioAction>(Selection.activeGameObject, Example.MapEventAction.Type.CHANGE_AUDIO, null); Selection.activeGameObject = action.gameObject; }
static void CreateFlyByWaypointAction() { var action = MapEventActionManager.CreateAction <FlyingByWayPointAction>(Selection.activeGameObject, Example.MapEventAction.Type.REGULAR_FLY, null); Selection.activeGameObject = action.gameObject; }
static void CreateCameraSettingAction() { var action = MapEventActionManager.CreateAction <CameraSettingAction> (Selection.activeGameObject, Example.MapEventAction.Type.CAMERA_SETTING, null); Selection.activeGameObject = action.gameObject; }
static void CreateSubmitTaskAction() { var action = MapEventActionManager.CreateAction <SubmitTaskAction> (Selection.activeGameObject, Example.MapEventAction.Type.SUBMIT_TASK, null); Selection.activeGameObject = action.gameObject; }
static void CreateHidePickupItemAction() { MapEventActionManager.CreateAction <MapEventAction> (Selection.activeGameObject, Example.MapEventAction.Type.HIDE_PICKUP, null); }
static void CreateSetBossAction() { var action = MapEventActionManager.CreateAction <SetAsTargetBossAction> (Selection.activeGameObject, Example.MapEventAction.Type.SET_ASBOSS, null); Selection.activeGameObject = action.gameObject; }
static void CreateFreezeAIAction() { var action = MapEventActionManager.CreateAction <FreezeAIAction> (Selection.activeGameObject, Example.MapEventAction.Type.FREEZE_AI, null); Selection.activeGameObject = action.gameObject; }
static void CreateShowDialogPopAction() { var action = MapEventActionManager.CreateAction <ShowTalkWordAction> (Selection.activeGameObject, Example.MapEventAction.Type.SHOW_TALK_WORD, null); Selection.activeGameObject = action.gameObject; }
static void CreateDelBuffAction() { var action = MapEventActionManager.CreateAction <DelBuffAction> (Selection.activeGameObject, Example.MapEventAction.Type.DEL_BUFF, null); Selection.activeGameObject = action.gameObject; }
static void CreateShowPropsAction() { var action = MapEventActionManager.CreateAction <ShowPropUI> (Selection.activeGameObject, Example.MapEventAction.Type.SHOW_PROP_UI, null); Selection.activeGameObject = action.gameObject; }
static void CreateHidePropsAction() { var action = MapEventActionManager.CreateAction <HidePropUI> (Selection.activeGameObject, Example.MapEventAction.Type.HIDE_UI, null); Selection.activeGameObject = action.gameObject; }
static void CreateResetTaskAction() { var action = MapEventActionManager.CreateAction <ResetTaskAction> (Selection.activeGameObject, Example.MapEventAction.Type.RESET_TASK, null); Selection.activeGameObject = action.gameObject; }
static void CreatePlaySkillAction() { var action = MapEventActionManager.CreateAction <PlaySkillAction>(Selection.activeGameObject, Example.MapEventAction.Type.PLAY_SKILL, null); Selection.activeGameObject = action.gameObject; }
static void CreateShowNPCFuncAction() { var action = MapEventActionManager.CreateAction <ShowNPCFuncAction> (Selection.activeGameObject, Example.MapEventAction.Type.GET_NPCFUNCS, null); Selection.activeGameObject = action.gameObject; }
static void BrakeGameObjectAction() { var action = MapEventActionManager.CreateAction <BrakeObjectAction>(Selection.activeGameObject, Example.MapEventAction.Type.BRAKE_GAMEOBJECT, null); Selection.activeGameObject = action.gameObject; }
static void CreateFlyAction() { var action = MapEventActionManager.CreateAction <FlyToAction> (Selection.activeGameObject, Example.MapEventAction.Type.FLY_TO, null); Selection.activeGameObject = action.gameObject; }
static void CreateStopMusicAction() { var action = MapEventActionManager.CreateAction <StopMusicAction>(Selection.activeGameObject, Example.MapEventAction.Type.STOP_MUSIC, null); Selection.activeGameObject = action.gameObject; }
static void CreatePlayEffect() { var action = MapEventActionManager.CreateAction <PlayEffectAction> (Selection.activeGameObject, Example.MapEventAction.Type.PLAY_EFFECT, null); Selection.activeGameObject = action.gameObject; }
static void CreateCleanMapAction() { var action = MapEventActionManager.CreateAction <CleanMapAction>(Selection.activeGameObject, Example.MapEventAction.Type.CLEAN_MAP, null); Selection.activeGameObject = action.gameObject; }
static void CreateHideUseItemAction() { MapEventActionManager.CreateAction <MapEventAction> (Selection.activeGameObject, Example.MapEventAction.Type.HIDE_USEITEM, null); }
static void CreateStopAutoFightAction() { var action = MapEventActionManager.CreateAction <StopAutoFightAction> (Selection.activeGameObject, Example.MapEventAction.Type.STOP_AUTOFIGHT, null); Selection.activeGameObject = action.gameObject; }
static void CreateHideTransferAction() { var action = MapEventActionManager.CreateAction <HideTransferAction> (Selection.activeGameObject, Example.MapEventAction.Type.HIDE_TRANSFER, null); Selection.activeGameObject = action.gameObject; }