/// <summary> /// 事件碰撞持续 /// </summary> /// <param name="player"></param> bool onEventCollStay(MapEvent event_) { event_.processTrigger(this, MapEventPage.TriggerType.CollStay); if (search) { event_.processTrigger(this, MapEventPage.TriggerType.CollSearch); } return(event_.isCurrentSearch()); }