コード例 #1
0
        protected override void Perform(ActionEvent evt, Player player, MapElementInfo info, NVector pos,
                                        ActionHolder holder)
        {
            //info.data.ap = 0;

            if (evt == ActionEvent.Direct)
            {
                info.SetRepeatAction(new ActionWaiting(holder, info.data.action, pos));
                OnMapUI.Get().UpdatePanel(info.Pos());
            }
        }
コード例 #2
0
ファイル: ActionOccupy.cs プロジェクト: TrutzX/9Nations
        protected override void Perform(ActionEvent evt, Player player, MapElementInfo info, NVector pos,
                                        ActionHolder holder)
        {
            //info.data.ap = 0;

            if (evt == ActionEvent.Direct)
            {
                //is the townhall or unit?
                if (info.IsBuilding())
                {
                    //transform to the other unit?
                    var unit = S.Unit(info.Pos());
                    var cost = ConvertHelper.Int(holder.data["cost"]);

                    if (unit.data.ap < cost)
                    {
                        //clone action
                        var ua = Create(holder.data["cost"]);
                        CreateAddCount(ua, ActionEvent.Direct, "1", false);
                        ua.cost        = cost;
                        ua.data["pos"] = unit.Pos().ToString();
                        unit.data.action.Add(ua);

                        ActionHelper.WaitRound(unit.data.action, ua, unit, unit.Pos());
                        return;
                    }

                    info.SetRepeatAction(new ActionWaiting(holder, info.data.action, pos));
                    OnMapUI.Get().UpdatePanel(info.Pos());
                    return;
                }

                //moved?
                var opos = new NVector(holder.data["pos"]);
                if (!opos.Equals(info.Pos()))
                {
                    OnMapUI.Get().unitUI.ShowPanelMessageError(S.T("occupyMoved"));
                    return;
                }

                //transfer
                var build = S.Building(info.Pos());
                build.Town().Transfer(info.data.playerId);
                OnMapUI.Get().UpdatePanel(info.Pos());
            }
        }
コード例 #3
0
ファイル: BaseRepeatAction.cs プロジェクト: TrutzX/9Nations
 protected void SetRepeat(MapElementInfo info, NVector pos, ActionHolder holder)
 {
     info.SetRepeatAction(new ActionWaiting(holder, info.data.action, pos));
     OnMapUI.Get().UpdatePanel(info.Pos());
 }