コード例 #1
0
 public void InitializeMap()
 {
     Map = new MapEditorGridElement[mapHeight, mapWidth];
     for (int row = 0; row < mapHeight; ++row)
     {
         for (int column = 0; column < mapWidth; ++column)
         {
             SaveTileToMap(new IntVector2(column, row), TileType.Grass);
         }
     }
 }
コード例 #2
0
    public void LoadMap(string filePath)
    {
        List <string> lines = new List <string>(new StreamReader(filePath).ReadToEnd().Split('\n'));

        foreach (string line in lines)
        {
            string[] words = line.Split(' ');
            switch (words[0])
            {
            case mapSizeFileKey:
                mapWidth  = int.Parse(words[1]);
                mapHeight = int.Parse(words[2]);
                Map       = new MapEditorGridElement[mapHeight, mapWidth];
                break;

            case player1PositionKey:
                player1MarkerOnMapInstance = Instantiate(player1MarkerPrefab, MapGridded.MapToWorldPosition(new IntVector2(int.Parse(words[1]), int.Parse(words[2]))), Quaternion.identity);
                player1Position            = MapGridded.WorldToMapPosition(player1MarkerOnMapInstance.transform.position);
                break;

            case player2PositionKey:
                player2MarkerOnMapInstance = Instantiate(player2MarkerPrefab, MapGridded.MapToWorldPosition(new IntVector2(int.Parse(words[1]), int.Parse(words[2]))), Quaternion.identity);
                player2Position            = MapGridded.WorldToMapPosition(player2MarkerOnMapInstance.transform.position);
                break;

            case tileKey:
                SaveTileToMap(new IntVector2(int.Parse(words[1]), int.Parse(words[2])), (TileType)System.Enum.Parse(typeof(TileType), words[3]));
                break;

            case goldMineKey:
                SaveMineToMap(new IntVector2(int.Parse(words[1]), int.Parse(words[2])));
                break;

            case lumberKey:
                SaveLumberToMap(new IntVector2(int.Parse(words[1]), int.Parse(words[2])));
                break;
            }
        }
    }