public void Initialize(Vector3 p0, Vector3 p1) { Data = new MapEdgeData(); Data.P0 = new Vector3(p0.x, p0.y, Z_DEPTH); Data.P1 = new Vector3(p1.x, p1.y, Z_DEPTH); Vector3[] lineVerts = new Vector3[] { Data.P0, Data.P1 }; GetComponent <LineRenderer>().SetPositions(lineVerts); }
public void Initialize(MapEdgeData data) { Data = data; Vector3[] lineVerts = new Vector3[] { Data.P0, Data.P1 }; GetComponent <LineRenderer>().SetPositions(lineVerts); }