コード例 #1
0
ファイル: MapDoublerTests.cs プロジェクト: secretGeek/karcero
        public void ProcessMap_DoubleMap_MapIsDoubled()
        {
            var map = GenerateMap();

            var doubler = new MapDoubler<Cell,BinaryCell>();
            var newMap = doubler.ConvertMap(map, mConfiguration, mRandomizer);

            Assert.AreEqual(SOME_EVEN_HEIGHT * 2 + 1, newMap.Height);
            Assert.AreEqual(SOME_EVEN_WIDTH * 2 + 1, newMap.Width);
        }
コード例 #2
0
        public void ProcessMap_DoubleMap_MapIsDoubled()
        {
            var map = GenerateMap();

            var doubler = new MapDoubler <Cell, BinaryCell>();
            var newMap  = doubler.ConvertMap(map, mConfiguration, mRandomizer);

            Assert.AreEqual(SOME_EVEN_HEIGHT * 2 + 1, newMap.Height);
            Assert.AreEqual(SOME_EVEN_WIDTH * 2 + 1, newMap.Width);
        }
コード例 #3
0
ファイル: MapDoublerTests.cs プロジェクト: secretGeek/karcero
        public void ProcessMap_DoubleMap_TerrainAndSidesSetProperly()
        {
            var map = GenerateMap();
            var oldCells = map.AllCells.ToList();

            var doubler = new MapDoubler<Cell, BinaryCell>();
            var newMap = doubler.ConvertMap(map, mConfiguration, mRandomizer);

            foreach (var oldCell in oldCells.Where(cell => cell.IsOpen))
            {
                //assert the cell in the new location
                var newCell = newMap.GetCell(oldCell.Row * 2 + 1, oldCell.Column * 2 + 1);
                Assert.AreEqual(TerrainType.Floor, newCell.Terrain);

                //Where the side is open there should be floor, where the side is closed there should be rock
                foreach (var kvp in oldCell.Sides)
                {
                    Assert.AreEqual(kvp.Value ? TerrainType.Floor : TerrainType.Rock, newMap.GetAdjacentCell(newCell, kvp.Key).Terrain);
                }
            }
        }
コード例 #4
0
        public void ProcessMap_DoubleMap_TerrainAndSidesSetProperly()
        {
            var map      = GenerateMap();
            var oldCells = map.AllCells.ToList();

            var doubler = new MapDoubler <Cell, BinaryCell>();
            var newMap  = doubler.ConvertMap(map, mConfiguration, mRandomizer);

            foreach (var oldCell in oldCells.Where(cell => cell.IsOpen))
            {
                //assert the cell in the new location
                var newCell = newMap.GetCell(oldCell.Row * 2 + 1, oldCell.Column * 2 + 1);
                Assert.AreEqual(TerrainType.Floor, newCell.Terrain);

                //Where the side is open there should be floor, where the side is closed there should be rock
                foreach (var kvp in oldCell.Sides)
                {
                    Assert.AreEqual(kvp.Value ? TerrainType.Floor : TerrainType.Rock, newMap.GetAdjacentCell(newCell, kvp.Key).Terrain);
                }
            }
        }