public void DoBeforeDestroy() { // GameObject cloner = Instantiate (clone, transform.position, transform.rotation) as GameObject; // GameObject power = Instantiate (powerup, transform.position, transform.rotation) as GameObject; hitPoints--; if (hitPoints <= 0) { CreateWord(); if (!mapControllerScript.isLastStroke) { mapControllerScript.CallNextStrokeAfter1Sec(); } Destroy(mesh); } }