private string Run_Program(Arguments args, BackgroundWorker worker, DoWorkEventArgs _) { var result = new MapCleaner.MapCleanerResult(); bool editorRead = EditorReaderStuff.TryGetFullEditorReader(out var reader); if (args.Paths.Length == 1) { var editor = EditorReaderStuff.GetBeatmapEditor(args.Paths[0], reader, editorRead); List<TimingPoint> orgininalTimingPoints = new List<TimingPoint>(); foreach (TimingPoint tp in editor.Beatmap.BeatmapTiming.TimingPoints) { orgininalTimingPoints.Add(tp.Copy()); } int oldTimingPointsCount = editor.Beatmap.BeatmapTiming.TimingPoints.Count; result.Add(MapCleaner.CleanMap(editor, args.CleanerArguments, worker)); // Update result with removed count int removed = oldTimingPointsCount - editor.Beatmap.BeatmapTiming.TimingPoints.Count; result.TimingPointsRemoved += removed; List<TimingPoint> newTimingPoints = editor.Beatmap.BeatmapTiming.TimingPoints; Monitor_Differences(orgininalTimingPoints, newTimingPoints); // Save the file editor.SaveFile(); } else { foreach (string path in args.Paths) { var editor = EditorReaderStuff.GetBeatmapEditor(path, reader, editorRead); int oldTimingPointsCount = editor.Beatmap.BeatmapTiming.TimingPoints.Count; result.Add(MapCleaner.CleanMap(editor, args.CleanerArguments, worker)); // Update result with removed count int removed = oldTimingPointsCount - editor.Beatmap.BeatmapTiming.TimingPoints.Count; result.TimingPointsRemoved += removed; // Save the file editor.SaveFile(); } } // Do stuff if (args.Quick) RunFinished?.Invoke(this, new RunToolCompletedEventArgs(true, editorRead)); // Make an accurate message string message = $"Successfully {(result.TimingPointsRemoved < 0 ? "added" : "removed")} {Math.Abs(result.TimingPointsRemoved)} {(Math.Abs(result.TimingPointsRemoved) == 1 ? "greenline" : "greenlines")}" + (args.CleanerArguments.ResnapObjects ? $" and resnapped {result.ObjectsResnapped} {(result.ObjectsResnapped == 1 ? "object" : "objects")}" : "") + (args.CleanerArguments.RemoveUnusedSamples ? $" and removed {result.SamplesRemoved} unused {(result.SamplesRemoved == 1 ? "sample" : "samples")}" : "") + "!"; return args.Quick ? "" : message; }
static void PlayerSetup(PlayerScript __instance, ref AudioClip[] ___weaponSound) { MFPClassicAssets.LoadGunSounds(___weaponSound); #if DEBUG Hook.UnlockWeapons(); #endif __instance.weaponSound = MFPClassicAssets.weaponSound; __instance.setGunSound(); #region Web-ify the HUD Image healthBar1HUD = GameObject.Find("HUD/Canvas/HealthAndSlowMo/HealthBar/HealthBar1/Bar").GetComponent <Image>(); Image healthBar3HUD = GameObject.Find("HUD/Canvas/HealthAndSlowMo/HealthBar/HealthBar3/Bar").GetComponent <Image>(); MFPClassicAssets.healthBar2HUD.transform.parent.GetComponent <Image>().color = MFPClassicAssets.hudLightOrange; //sonra bunları transform find yap üşendiğim için copy paste GameObject.Find("HUD/Canvas/HealthAndSlowMo/SlowMoIcon/SlowMoBar/Bar").GetComponent <Image>().color = MFPClassicAssets.hudOrange; GameObject.Find("HUD/Canvas/HealthAndSlowMo/SlowMoIcon/SlowMoBar").GetComponent <Image>().color = MFPClassicAssets.hudLightOrange; GameObject weaponPanel = GameObject.Find("HUD/Canvas/WeaponPanel"); weaponPanel.transform.Find("WeaponIcon").GetComponent <Image>().color = MFPClassicAssets.hudLightOrange; weaponPanel.transform.Find("InfiniteSymbol").GetComponent <Image>().color = MFPClassicAssets.hudLightOrange; weaponPanel.transform.Find("AmmoText").GetComponent <TextMeshProUGUI>().color = MFPClassicAssets.hudLightOrange; MFPClassicAssets.slowMoIcon = GameObject.Find("HUD/Canvas/HealthAndSlowMo/SlowMoIcon").GetComponent <Image>(); GameObject.Find("HUD/Canvas/SpeechBubble_Tail").GetComponent <Image>().color = Color.white; foreach (Image obj in GameObject.Find("HUD/Canvas/SpeechBubble_Bubble").GetComponentsInChildren <Image>()) { obj.color = Color.white; } foreach (Text obj in GameObject.Find("HUD/Canvas/SpeechBubble_Bubble").GetComponentsInChildren <Text>()) { obj.color = Color.black; obj.font = MFPClassicAssets.preAlphaFont; } GameObject healthBar = GameObject.Find("HUD/Canvas/HealthAndSlowMo/HealthBar"); healthBar.GetComponent <RectTransform>().sizeDelta = new Vector2(1000, 64f); GameObject healthBarIcon = GameObject.Find("HUD/Canvas/HealthAndSlowMo/HealthIcon"); healthBarIcon.GetComponent <Image>().sprite = MFPClassicAssets.hudHealthSquare; GameObject healthBarAnchor = new GameObject(); healthBarAnchor.AddComponent <RectTransform>(); healthBarAnchor.transform.parent = GameObject.Find("HUD/Canvas/WeaponPanel").transform; healthBarAnchor.GetComponent <RectTransform>().localPosition = new Vector3(50, 250, 0); healthBar.transform.parent = healthBarAnchor.transform; healthBar.transform.localPosition = Vector3.zero; GameObject healthBarIconAnchor = new GameObject(); healthBarIconAnchor.AddComponent <RectTransform>(); healthBarIconAnchor.transform.parent = GameObject.Find("HUD/Canvas/WeaponPanel").transform; healthBarIconAnchor.GetComponent <RectTransform>().localPosition = new Vector3(50, 430, 0); healthBarIcon.transform.parent = healthBarIconAnchor.transform; healthBarIcon.transform.localPosition = Vector3.zero; healthBar.GetComponent <RectTransform>().Rotate(0, 0, 90); // healthBar.GetComponent<RectTransform>().transform.position = new Vector3(1230, 0); // healthBar.GetComponent<RectTransform>().localPosition += Vector3.right * 10; #endregion if (!doLoad) { return; } MapCleaner.Clean(); new GameObject().AddComponent <MapManager>(); }