public override void Update(float gameTime, MapClasses.Map map, ParticleManager particleManager, CharacterClasses.Character[] characters) { if (frame < 0.5f) { if (trajectory.Y < -10.0f) trajectory.Y += gameTime * 500.0f; if (trajectory.X < -10.0f) trajectory.X += gameTime * 150.0f; if (trajectory.X > 10.0f) trajectory.X -= gameTime * 150.0f; } base.Update(gameTime, map, particleManager, characters); }
public override void Update(float gameTime, MapClasses.Map map, ParticleManager particleManager, CharacterClasses.Character[] characters) { HitManager.CheckHit(this, characters, particleManager); KillMe(); }