コード例 #1
0
    //корутина движенния бота
    private IEnumerator GoBot()
    {
        if (!isCheating)
        {
            _gameCanvas.OnOffSavedButtons();
            way = _dbWork.GetWay(currentStreetPath.GetIdStreetPath(), ThinkOfWay());
            bool tried = (Random.value * 100 > 95);

            if (tried)
            {
                GameController.aboutPlayer += "Игрок " + NickName + " пытался смухлевать \n";
                if (Random.Range(0, 2) != 1)
                {
                    GetCheat();
                    GameController.aboutPlayer += "Игрок " + NickName + " не попался \n";
                    alreadyCheat = true;
                }
                else
                {
                    GameController.aboutPlayer += "Игрок " + NickName + " попался \n";
                    corutine = false;
                    _gameCanvas.gameObject.GetComponent <GameController>().cathedPlayer();
                    yield break;
                }
            }
        }

        while (currentSteps < maxSteps || isCheating && way.Count > 0)
        {
            bool endFirstStep           = false;
            int  num                    = way.Count;
            NetworkStreetPath somewhere = null;
            for (int i = 0; i < num; i++)
            {
                if (i != 0)
                {
                    somewhere = _dbWork.GetPathById(way.Dequeue());
                }

                if (i == 0 && !endFirstStep)
                {
                    somewhere = _dbWork.GetPathById(way.Dequeue());
                    if (currentStreetPath.isBridge &&
                        (currentStreetPath.start.Equals(somewhere.start) ||
                         currentStreetPath.start.Equals(somewhere.end)))
                    {
                        destination = currentStreetPath.start;
                        angle       = MapBuilder.Angle(transform.position, destination);
                        yield return(new WaitUntil(() => transform.position == destination));
                    }
                    else
                    {
                        destination = currentStreetPath.end;
                        angle       = MapBuilder.Angle(transform.position, destination);
                        yield return(new WaitUntil(() => transform.position == destination));
                    }

                    endFirstStep = true;
                    i--;
                    continue;
                }

                if (i == num - 1)
                {
                    destination = MapBuilder.GetCenter(somewhere.start, somewhere.end);
                    angle       = MapBuilder.Angle(transform.position, destination);

                    currentStreetPath = somewhere;
                    yield return(new WaitUntil(() => transform.position == destination));
                }
                else
                {
                    if (somewhere.isBridge && transform.position.Equals(somewhere.end))
                    {
                        destination = somewhere.start;
                        angle       = MapBuilder.Angle(transform.position, destination);
                        yield return(new WaitUntil(() => transform.position == destination));
                    }
                    else
                    {
                        destination = somewhere.end;
                        angle       = MapBuilder.Angle(transform.position, destination);
                        yield return(new WaitUntil(() => transform.position == destination));
                    }
                }

                currentSteps++;
            }
        }

        GameController.aboutPlayer += "Игрок " + NickName + " пришел на " + currentStreetPath.namePath + "\n";
        NetworkPathForBuy pathForBuy = _dbWork.GetPathForBuy(currentStreetPath.GetIdStreetPath());

        if (currentStreetPath.CanBuy && pathForBuy.IdPlayer == 0 && money > pathForBuy.PriceStreetPath)
        {
            GameController.aboutPlayer += "Игрок " + NickName + " купил " + currentStreetPath.namePath + "\n";
            pathForBuy.Buy(this);
        }

        corutine = false;
        ready    = true;

        _gameCanvas.OnOffSavedButtons();
    }
コード例 #2
0
    //Корутина движения
    private IEnumerator Go()
    {
        if (alreadyCheat)
        {
            _gameCanvas.ShowInfoAboutEvent("Вы уже мухлевали на этом ходе :(");
            corutine = false;
            yield break;
        }

        bool tried = isCheating;

        yield return(new WaitUntil(() => isCheating == false));

        if (tried && isGonnaBeCathced)
        {
            if (Random.Range(0, 2) != 1)
            {
                NetworkGameController.aboutPlayer += "Игрок " + NickName + " не попался \n";
                alreadyCheat     = true;
                isGonnaBeCathced = false;
            }
            else
            {
                NetworkGameController.aboutPlayer += "Игрок " + NickName + " попался \n";
                corutine = false;
                _gameCanvas.gameObject.GetComponent <NetworkGameController>().cathedPlayer();
                yield break;
            }
        }
        else if (tried)
        {
            corutine = false;
            yield break;
        }


        bool endFirstStep           = false;
        int  num                    = way.Count;
        NetworkStreetPath somewhere = null;

        for (int i = 0; i < num; i++)
        {
            if (i != 0)
            {
                somewhere = _dbWork.GetPathById(way.Dequeue());
            }

            if (i == 0 && !endFirstStep)
            {
                somewhere = _dbWork.GetPathById(way.Dequeue());
                if (currentStreetPath.isBridge &&
                    (currentStreetPath.start.Equals(somewhere.start) ||
                     currentStreetPath.start.Equals(somewhere.end)))
                {
                    destination = currentStreetPath.start;
                    angle       = MapBuilder.Angle(transform.position, destination);
                    yield return(new WaitUntil(() => transform.position == destination));
                }
                else
                {
                    destination = currentStreetPath.end;
                    angle       = MapBuilder.Angle(transform.position, destination);
                    yield return(new WaitUntil(() => transform.position == destination));
                }

                endFirstStep = true;
                i--;
                continue;
            }

            if (i == num - 1)
            {
                destination = MapBuilder.GetCenter(somewhere.start, somewhere.end);
                angle       = MapBuilder.Angle(transform.position, destination);

                currentStreetPath = somewhere;
                yield return(new WaitUntil(() => transform.position == destination));
            }
            else
            {
                if (somewhere.isBridge && transform.position.Equals(somewhere.end))
                {
                    destination = somewhere.start;
                    angle       = MapBuilder.Angle(transform.position, destination);
                    yield return(new WaitUntil(() => transform.position == destination));
                }
                else
                {
                    destination = somewhere.end;
                    angle       = MapBuilder.Angle(transform.position, destination);
                    yield return(new WaitUntil(() => transform.position == destination));
                }
            }

            currentSteps++;
        }

        corutine = false;
        _gameCanvas.OnOffSavedButtons();
        if (tried && isGonnaBeCathced)
        {
            _gameCanvas.GetComponent <NetworkGameController>().nextStep();
        }
    }