public void ItAddsAPathUsingACharacter() { var map = new Map(); var editor = new MapEditor(map); editor.AddPath(0, 1, 'w'); Assert.AreEqual(Command.Directions.West, map.AvailableMoves(0)[0]); }
public void ItDoesntClearThePathsOnClear() { var map = new Map(); map.AddPath(0, 1, Command.Directions.East); map.Clear(); Assert.AreEqual(Command.Directions.East, map.AvailableMoves(0)[0]); }