private void StartLevel() { _map = _levelSetup.Map; _map.Reset(); _aiBot = new AiBot(_map); _exitGhostHouse = _levelSetup.ExitGhostHouse; ResetGhostsAndPacMan(); _gameDraw.DrawMap(_map, false); _pillCount = 0; _powerPillAnimation.Reset(); _scoreAnimation.Reset(); _bonusFruit.SetLevel(_level); _ghostHouse.SetLevel(_level, Ghosts); _random = new Random(); }