public void SetMaximumWorkerThreadsCountShouldAddNoWorkerThreadsToReachTheMaximumThreadCountWhenMaximumThreadsCountIncreasesAndThereAreWorkItemsInTheQueue() { ManualFinishWorkItemQueueStub manualFinishWorkItemQueueStub = new ManualFinishWorkItemQueueStub(); manualFinishWorkItemQueueStub.Enqueue(new ManualFinishWorkItem()); manualFinishWorkItemQueueStub.Enqueue(new ManualFinishWorkItem()); WorkerThreadPool workerThreadPool = new WorkerThreadPool(manualFinishWorkItemQueueStub, 1, 2); manualFinishWorkItemQueueStub.WaitAllStart(500); Assert.AreEqual(2, workerThreadPool.WorkerThreadsCount); Assert.AreEqual(2, workerThreadPool.WorkerThreads.Count(x => x.IsBusy)); workerThreadPool.QueueWorkItem(new ManualFinishWorkItem()); workerThreadPool.QueueWorkItem(new ManualFinishWorkItem()); Assert.AreEqual(2, workerThreadPool.WorkerThreadsCount); Assert.AreEqual(2, workerThreadPool.WorkerThreads.Count(x => x.IsBusy)); Assert.AreEqual(2, manualFinishWorkItemQueueStub.Count); workerThreadPool.SetMaximumWorkerThreadsCount(4); manualFinishWorkItemQueueStub.WaitAllStart(500); Assert.AreEqual(4, workerThreadPool.WorkerThreadsCount); Assert.AreEqual(4, workerThreadPool.WorkerThreads.Count(x => x.IsBusy)); Assert.AreEqual(0, manualFinishWorkItemQueueStub.Count); manualFinishWorkItemQueueStub.StopAll(); workerThreadPool.Shutdown(true, 500); }
public void SetMaximumWorkerThreadsCountShouldRemoveWorkerThreadsWhenMaximumThreadsCountDecreases() { ManualFinishWorkItemQueueStub manualFinishWorkItemQueueStub = new ManualFinishWorkItemQueueStub(); manualFinishWorkItemQueueStub.Enqueue(new ManualFinishWorkItem()); manualFinishWorkItemQueueStub.Enqueue(new ManualFinishWorkItem()); manualFinishWorkItemQueueStub.Enqueue(new ManualFinishWorkItem()); AutoResetEvent autoResetEvent = new AutoResetEvent(false); WorkerThreadPool workerThreadPool = new WorkerThreadPool(manualFinishWorkItemQueueStub, 1, 3); workerThreadPool.WorkerThreadExiting += (sender, args) => { autoResetEvent.Set(); }; manualFinishWorkItemQueueStub.WaitAllStart(500); Assert.AreEqual(3, workerThreadPool.WorkerThreadsCount); Assert.AreEqual(3, workerThreadPool.WorkerThreads.Count(x => x.IsBusy)); workerThreadPool.SetMaximumWorkerThreadsCount(2); manualFinishWorkItemQueueStub.WorkItems[0].Stop(); manualFinishWorkItemQueueStub.Enqueue(new ManualFinishWorkItem()); autoResetEvent.WaitOne(500); Assert.AreEqual(2, workerThreadPool.WorkerThreadsCount); Assert.AreEqual(2, workerThreadPool.WorkerThreads.Count(x => x.IsBusy)); manualFinishWorkItemQueueStub.WorkItems[1].Stop(); autoResetEvent.WaitOne(500); Assert.AreEqual(2, workerThreadPool.WorkerThreadsCount); Assert.AreEqual(2, workerThreadPool.WorkerThreads.Count(x => x.IsBusy)); manualFinishWorkItemQueueStub.WorkItems[2].Stop(); autoResetEvent.WaitOne(500); Assert.AreEqual(1, workerThreadPool.WorkerThreadsCount); Assert.AreEqual(1, workerThreadPool.WorkerThreads.Count(x => x.IsBusy)); manualFinishWorkItemQueueStub.WorkItems[3].Stop(); autoResetEvent.WaitOne(500); Assert.AreEqual(1, workerThreadPool.WorkerThreadsCount); Assert.AreEqual(0, workerThreadPool.WorkerThreads.Count(x => x.IsBusy)); manualFinishWorkItemQueueStub.StopAll(); workerThreadPool.Shutdown(true, 500); }
public void QueueWorkItemShouldAddANewWorkerThreadWhenMaxThreadCountIsNotReached() { ManualFinishWorkItemQueueStub workItemQueue = new ManualFinishWorkItemQueueStub(); workItemQueue.Enqueue(new ManualFinishWorkItem()); WorkerThreadPool workerThreadPool = new WorkerThreadPool(workItemQueue, 0, 2); Assert.AreEqual(1, workerThreadPool.WorkerThreadsCount); workItemQueue.WaitAllStart(500); Assert.AreEqual(1, workerThreadPool.WorkerThreadsCount); ManualFinishWorkItem newWorkItem = new ManualFinishWorkItem(); workerThreadPool.QueueWorkItem(newWorkItem); newWorkItem.WaitStart(500); Assert.AreEqual(2, workerThreadPool.WorkerThreadsCount); Assert.AreEqual(2, workerThreadPool.WorkerThreads.Count(x => x.IsBusy)); workItemQueue.StopAll(); workerThreadPool.Shutdown(true, 500); }
public void ConstructorShouldCreateOptimumWorkerThreadsWhenThereAreWorkItemsInTheQueue() { ManualFinishWorkItemQueueStub workItemQueue = new ManualFinishWorkItemQueueStub(); for (int i = 0; i < 5; i++) { workItemQueue.Enqueue(new ManualFinishWorkItem()); } ManualResetEvent manualResetEvent = new ManualResetEvent(false); int exitedWorkerThreadCount = 0; WorkerThreadPool workerThreadPool = new WorkerThreadPool(workItemQueue, 2, 4); workerThreadPool.WorkerThreadExiting += (sender, args) => { if (Interlocked.Increment(ref exitedWorkerThreadCount) >= 2) { manualResetEvent.Set(); } }; workItemQueue.WaitAllStart(500); Assert.AreEqual(4, workerThreadPool.WorkerThreadsCount); Assert.AreEqual(4, workerThreadPool.WorkerThreads.Count(x => x.IsBusy)); workItemQueue.StopAll(); manualResetEvent.WaitOne(500); Assert.AreEqual(2, workerThreadPool.WorkerThreadsCount); Assert.AreEqual(0, workerThreadPool.WorkerThreads.Count(x => x.IsBusy)); workerThreadPool.Shutdown(true, 500); }
public void SetMinimumWorkerThreadsCountShouldNotAddWorkerThreadsWhenMinimumThreadsCountIncreasesAndThereIsWorkItemsInTheQueue() { ManualFinishWorkItemQueueStub manualFinishWorkItemQueueStub = new ManualFinishWorkItemQueueStub(); manualFinishWorkItemQueueStub.Enqueue(new ManualFinishWorkItem()); manualFinishWorkItemQueueStub.Enqueue(new ManualFinishWorkItem()); manualFinishWorkItemQueueStub.Enqueue(new ManualFinishWorkItem()); manualFinishWorkItemQueueStub.Enqueue(new ManualFinishWorkItem()); manualFinishWorkItemQueueStub.Enqueue(new ManualFinishWorkItem()); ManualResetEvent manualResetEvent = new ManualResetEvent(false); int exitedWorkerThreadCount = 0; WorkerThreadPool workerThreadPool = new WorkerThreadPool(manualFinishWorkItemQueueStub, 2, 4); workerThreadPool.WorkerThreadExiting += (sender, args) => { if (Interlocked.Increment(ref exitedWorkerThreadCount) >= 1) { manualResetEvent.Set(); } }; manualFinishWorkItemQueueStub.WaitAllStart(500); Assert.AreEqual(4, workerThreadPool.WorkerThreadsCount); Assert.AreEqual(4, workerThreadPool.WorkerThreads.Count(x => x.IsBusy)); Assert.AreEqual(1, manualFinishWorkItemQueueStub.Count); workerThreadPool.SetMinimumWorkerThreadsCount(3); Assert.AreEqual(4, workerThreadPool.WorkerThreadsCount); Assert.AreEqual(4, workerThreadPool.WorkerThreads.Count(x => x.IsBusy)); Assert.AreEqual(1, manualFinishWorkItemQueueStub.Count); manualFinishWorkItemQueueStub.StopAll(); manualResetEvent.WaitOne(); Assert.AreEqual(3, workerThreadPool.WorkerThreadsCount); Assert.AreEqual(0, workerThreadPool.WorkerThreads.Count(x => x.IsBusy)); workerThreadPool.Shutdown(true, 500); }
public void SetMaximumWorkerThreadsCountShouldRemoveIdleWorkerThreadsWhenDecreased() { ManualFinishWorkItemQueueStub workItemQueue = new ManualFinishWorkItemQueueStub(); workItemQueue.Enqueue(new ManualFinishWorkItem()); workItemQueue.Enqueue(new ManualFinishWorkItem()); ManualResetEvent manualResetEvent = new ManualResetEvent(false); WorkerThreadPool workerThreadPool = new WorkerThreadPool(workItemQueue, 0, 2); workerThreadPool.WorkerThreadExiting += (sender, args) => { manualResetEvent.Set(); }; workItemQueue.WaitAllStart(500); Assert.AreEqual(2, workerThreadPool.WorkerThreadsCount); Assert.AreEqual(2, workerThreadPool.WorkerThreads.Count(x => x.IsBusy)); workerThreadPool.SetMaximumWorkerThreadsCount(1); Assert.AreEqual(2, workerThreadPool.WorkerThreadsCount); Assert.AreEqual(2, workerThreadPool.WorkerThreads.Count(x => x.IsBusy)); workItemQueue.WorkItems[0].Stop(); workItemQueue.Enqueue(new ManualFinishWorkItem()); Assert.AreEqual(1, workItemQueue.Count); manualResetEvent.WaitOne(300); Assert.AreEqual(1, workerThreadPool.WorkerThreadsCount); Assert.AreEqual(1, workerThreadPool.WorkerThreads.Count(x => x.IsBusy)); workItemQueue.StopAll(); workerThreadPool.Shutdown(true, 500); }
public void SetMaximumWorkerThreadsCountShouldAddANewWorkerThreadWhenMaxThreadCountIncreasedAndThereAreWorkItemsInTheQueue() { ManualFinishWorkItemQueueStub workItemQueue = new ManualFinishWorkItemQueueStub(); workItemQueue.Enqueue(new ManualFinishWorkItem()); workItemQueue.Enqueue(new ManualFinishWorkItem()); WorkerThreadPool workerThreadPool = new WorkerThreadPool(workItemQueue, 0, 1); Assert.AreEqual(1, workerThreadPool.WorkerThreadsCount); workerThreadPool.SetMaximumWorkerThreadsCount(2); workItemQueue.WaitAllStart(500); Assert.AreEqual(2, workerThreadPool.WorkerThreadsCount); Assert.AreEqual(2, workerThreadPool.WorkerThreads.Count(x => x.IsBusy)); workItemQueue.StopAll(); workerThreadPool.Shutdown(true, 500); }