protected void AddUnityAuthoredConditionalError(ManifestData manifest, string message) { if (manifest.IsAuthoredByUnity()) { AddError(message); } else { AddWarning(message); } }
private void ValidateAuthor(ManifestData manifestData) { if (manifestData.IsAuthoredByUnity()) { ValidateUnityAuthor(manifestData); } else { ValidateNonUnityAuthor(manifestData); } }