/** * This function handles the collision detection of the Circle objects. * This function is called when a collision with a Triangle object is detected. * Handles removal of both Circle and Triangle objects and adds to the score. * @param obj the object that collided with the Circle */ public void OnTriggerEnter2D(Collider2D obj) { if (obj.gameObject.name == "Triangle(Clone)") //! If there are triangles present... { Destroy(obj.gameObject); //! Triangles must be capable of destroying our squares. Destroy(gameObject); managerScript.AddScore(5); } }