public int ScoreAmount = 1; //Score void OnTriggerEnter2D(Collider2D other) //To know when the ball reaches the circles { if (other.gameObject.tag == "Player") { ManagerReferences refs = GameObject.Find("Manager").GetComponent <ManagerReferences>(); refs.IncreaseScore(ScoreAmount); this.gameObject.SetActive(false); //Make coin Hidden Destroy(this); //Make coin Destroy the script } }