コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     viewPAnel = GameObject.Find("ViewPanel").GetComponent <ViewPanel>();
     button    = gameObject.GetComponent <Button>();
     animator  = gameObject.GetComponent <Animator>();
     msysHand  = GameObject.Find("ManagerSysHand").GetComponent <ManageSystemHand>();
 }
コード例 #2
0
 void Start()
 {
     if (is2D)
     {
         viewPAnel = GameObject.Find("ViewPanel").GetComponent <ViewPanel>();
     }
     msysHand = GameObject.Find("ManagerSysHand").GetComponent <ManageSystemHand>();
 }
コード例 #3
0
    void Start()
    {
        viewPAnel   = GameObject.Find("ViewPanel").GetComponent <ViewPanel>();
        mngsyshands = GameObject.Find("ManagerSysHand").GetComponent <ManageSystemHand>();

        animatorComponent.GetComponent <Animator>();
        actions.Add("start", a => SpeechAction("start"));

        keywordRecognizer = new KeywordRecognizer(actions.Keys.ToArray());
        keywordRecognizer.OnPhraseRecognized += RecognizedSpeech;
        keywordRecognizer.Start();
        Debug.Log(gameObject.transform.parent.gameObject.transform.parent.gameObject.name);
    }
コード例 #4
0
ファイル: ManipulateHAnds.cs プロジェクト: rahou0/AlphaLearn
 void Start()
 {
     myHand = GameObject.Find("ManagerSysHand").GetComponent <ManageSystemHand>();
     closed.SetActive(false);
 }
コード例 #5
0
 // Start is called before the first frame update
 void Start()
 {
     myHand = GameObject.Find("ManagerSysHand").GetComponent <ManageSystemHand>();
 }