// Use this for initialization void Start() { base.Start(); animManager = GetComponent <ManageAnimations>(); cameraTransform = Camera.main.transform; animationManager = GetComponent <ManageAnimations>(); }
// Use this for initialization void Start() { animManager = GetComponent <ManageAnimations>(); anim = GetComponent <Animator>(); Debug.Log(anim.rootRotation.eulerAngles.y); }
// Use this for initialization void Start() { animManager = GetComponent <ManageAnimations>(); anim = GetComponent <Animator>(); }
void Start() { base.Start(); animManager = GetComponent <ManageAnimations>(); initRotation = anim.rootRotation; }