private bool RoundOver(Game currentGame, bool firstRound, bool dealer) { if (dealer) { manage.UpdateHandAces(currentGame); if (!firstRound) { if (currentGame.Dealer.Hand[1].Show == false) { currentGame.Dealer.Hand[1].Show = true; currentGame.Dealer.Points = manage.AddPoints(currentGame.Dealer.Hand); } } manage.DealerAlgorithm(rnd, currentGame); } if (!dealer) { manage.UpdateHandAces(currentGame); } GameResult gameResult = null; if (!firstRound) { gameResult = manage.CheckIfBust(currentGame); if (currentGame.Dealer.Hand[1].Show == false) { currentGame.Dealer.Hand[1].Show = true; currentGame.Dealer.Points = manage.AddPoints(currentGame.Dealer.Hand); } } if (dealer && gameResult == null) { gameResult = manage.CompareDealerAndPlayer(currentGame); } var roundOver = false; if (gameResult != null) { currentGame.Result = gameResult; roundOver = manage.ManageWinOrLoseOrTie(currentGame); } return(roundOver); }